[Opensim-dev] Script engine base functional merge - Dot Net Engine

Sean Dague sdague at gmail.com
Thu Sep 4 17:35:51 UTC 2008


krtaylor wrote:
> I went back through commits looking for this refactor and realized that 
> most of the new script engine code, enhancements and fixes are NOT 
> happening to both trees. Most of the patches are for Shared or XEngine 
> only. In my sample period of  a few weeks, I only found one patch 
> applied to Common. It appears that the project has made a switch, 
> whether consciously or not. XEngine is becoming the script engine of choice.
> 
> So, I'll throw this out there - Are we still interested in making 
> DotNetEngine an equal partner in our stable of script engines? OR, are 
> we on a road where we are eventually going to deprecate DotNetEngine?  
> Frankly, from the commit logs from the past several weeks, it appears to 
> be the latter...
> 
> Comments?

I'd be perfectly happy declaring XEngine to be the default, and getting
to the point of removing DotNetEngine from the tree.  XEngine is
definitely more complete at this point, and behaves much better.

	-Sean

-- 
Sean Dague / Neas Bade
sdague at gmail.com
http://dague.net


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