[Opensim-dev] Script engine base functional merge - Dot Net Engine

Justin Clark-Casey jjustincc at googlemail.com
Fri Sep 5 05:27:31 UTC 2008


Sean Dague wrote:
> krtaylor wrote:
>   
>> I went back through commits looking for this refactor and realized that 
>> most of the new script engine code, enhancements and fixes are NOT 
>> happening to both trees. Most of the patches are for Shared or XEngine 
>> only. In my sample period of  a few weeks, I only found one patch 
>> applied to Common. It appears that the project has made a switch, 
>> whether consciously or not. XEngine is becoming the script engine of choice.
>>
>> So, I'll throw this out there - Are we still interested in making 
>> DotNetEngine an equal partner in our stable of script engines? OR, are 
>> we on a road where we are eventually going to deprecate DotNetEngine?  
>> Frankly, from the commit logs from the past several weeks, it appears to 
>> be the latter...
>>
>> Comments?
>>     
>
> I'd be perfectly happy declaring XEngine to be the default, and getting
> to the point of removing DotNetEngine from the tree.  XEngine is
> definitely more complete at this point, and behaves much better.
>
>   
I agree.  If there's no real need for two scripting engines let us 
remove the weaker one and end the confusion about code reading and patching.
> 	-Sean
>
>   
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