[Opensim-dev] Redesigning the Physics-Interface
James Stallings II
james.stallings at gmail.com
Sat Nov 22 12:44:44 UTC 2008
Hello Gerhard :D
Unless I am sadly mistaken, something of the sort is currently in progress.
Cheers,
James
On Sat, Nov 22, 2008 at 6:37 AM, Gerhard Dünnebeil <
Gerhard.Duennebeil at chello.at> wrote:
> Hi
>
> this is the start of a discussion about the interface to the physics
> plugins.
>
> After having tried working on the ODE plugin, specially focussed on
> linked objects I think the current interface has a severe short coming.
>
> The problem I see is, that it is prim orientated while an object
> orientation would better suit the needs.
>
> Why is it so?
>
> Currently it seems to me, the information is given to the phys engine
> prim by prim. Any object information is only given in fragments.
> This leads to the situation that the object relations must be
> reconstructed by the phys engine and it often leads to the situation
> that individual prims get constructed and shortly after get destructed
> again as it turns out that the respective prim is part of a larger link
> set.
>
> For that reason I ask your thoughts about a redesign of that interface.
>
> Best regards
> Gerhard
>
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