[Opensim-dev] Redesigning the Physics-Interface
Gerhard Dünnebeil
Gerhard.Duennebeil at chello.at
Sat Nov 22 12:37:18 UTC 2008
Hi
this is the start of a discussion about the interface to the physics
plugins.
After having tried working on the ODE plugin, specially focussed on
linked objects I think the current interface has a severe short coming.
The problem I see is, that it is prim orientated while an object
orientation would better suit the needs.
Why is it so?
Currently it seems to me, the information is given to the phys engine
prim by prim. Any object information is only given in fragments.
This leads to the situation that the object relations must be
reconstructed by the phys engine and it often leads to the situation
that individual prims get constructed and shortly after get destructed
again as it turns out that the respective prim is part of a larger link set.
For that reason I ask your thoughts about a redesign of that interface.
Best regards
Gerhard
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