[Opensim-dev] Redesigning the Physics-Interface

Gerhard Dünnebeil Gerhard.Duennebeil at chello.at
Sat Nov 22 12:37:18 UTC 2008


Hi

this is the start of a discussion about the interface to the physics 
plugins.

After having tried working on the ODE plugin, specially focussed on 
linked objects I think the current interface has a severe short coming.

The problem I see is, that it is prim orientated while an object 
orientation would better suit the needs.

Why is it so?

Currently it seems to me, the information is given to the phys engine 
prim by prim. Any object information is only given in fragments.
This leads to the situation that the object relations must be 
reconstructed by the phys engine and it often leads to the situation 
that individual prims get constructed and shortly after get destructed 
again as it turns out that the respective prim is part of a larger link set.

For that reason I ask your thoughts about a redesign of that interface.

Best regards
Gerhard




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