[Opensim-dev] Hypergrid patch

Cristina Videira Lopes lopes at ics.uci.edu
Tue Nov 18 18:56:11 UTC 2008


This is all good. Peer review is a big part of my job, and always a good 
thing.


Justin Clark-Casey wrote:
> Sure, let's fix this to r7379.
>
> Realistically, this is probably going to take somewhat longer than a few days.  Other core members haven't really had 
> much of a chance to comment yet.  Ideally I think we would take a weekend to give people who are busy with non-OpenSim 
> jobs during the week to take a look.
>
> Also, I can only devote a certain fraction of my time to this, so it may take until the end of the week anyway if I'm 
> working on my own.  Of course, any other assistance is very welcome.  What I feel we really need is a short summary from 
> a third party on both the architectural features (pros and cons - there are almost always some cons with everything) and 
> an assessment of the implementation itself.  Among other things, this would help us determine that we're happy to 
> support it in the future.  For instance, is there an expectation that if I make a grid change, I now need to test it in 
> standalone, grid *and* hypergrid mode?  We already see these issues with the bundled MSSQL database support where most 
> core developers only change MySQL and maybe SQLite (though luckily we now have some excellent people like 
> StrawberryFride and RuudL to help fix it up).
>
> I feel that we should also be cautious because we have already had instances where flawed architectural changes have 
> made it in to OpenSim without any prior analysis or discussion.  These cause consternation for a while until they can be 
> absorbed or pushed aside.  I think spending a bit of time upfront on such big changes could save us a lot of time and 
> pain later on.
>
>
> Cristina Videira Lopes wrote:
>   
>> OK, I will do that, and thanks for looking into this.
>> Can we please fix the assessment of the hypergrid to 7379 for the next 
>> day or so. Otherwise it's like trying to change the oil on a moving car :-)
>> Obviously, if this makes it to core, I will make a patch for whatever 
>> head that will be, and taking into account whatever feedback is sent; 
>> it's just the assessment process that I would like to fix, if possible.
>>
>> Justin Clark-Casey wrote:
>>     
>>> I tried to apply the two patches and prebuild.xml in http://opensimulator.org/mantis/view.php?id=2640 to r7379 today, 
>>> intending to fix up the LLSD name change issues.
>>>
>>> However, there are various issues.
>>>
>>> 1.  The original hypergrid-1.patch (which contains the bulk of the code) appears to list all diffs twice.  So every file 
>>> ends up containing two copies of everything.
>>>
>>> 2.  The second smaller follow up hypergrid-app.patch does not apply cleanly over hypergrid-1.patch.
>>>
>>> 3.  The prebuild.xml does not list dependences in the correct order.  For instance, HGOpenSimNode in 
>>> OpenSim.Region.Application has a dependency on HyperGrid which is only built after this package.  You may have to do 
>>> some work to resolve circular dependencies.  Please do a clean build to make sure everything resolves correctly.
>>>
>>> Please could you fix these issues (and the LLSD -> OSD changes) and produce a new single patch containing all the code. 
>>>   I recommend simply using svn diff >my.patch from the command line on cygwin/linux/mac if Tortoise SVN is playing up. 
>>> Then we can evaluate this properly.
>>>
>>> Thanks,
>>>
>>> Cristina Videira Lopes wrote:
>>>   
>>>       
>>>> I'm glad this is getting a generally positive reaction. I believe in the 
>>>> hypergrid, or something like it, strongly enough that I'm going to stick 
>>>> around and do whatever necessary to see it, or something like it, go 
>>>> into the box.
>>>>
>>>> Obviously, I agree with everything said here about revising things 
>>>> properly and making sure the edges aren't too rough. I will appreciate 
>>>> one or more of your 'older' ones (he!) looking carefully into it. 
>>>> Generally, the hypergrid code is cleanly separated from the core code, 
>>>> but let me tell you what I see as the main ugliness of this contribution:
>>>>
>>>> The hypergrid touches heavily on Communications and, lightly, on 
>>>> Environment.Scenes. Communications isn't as well componentized as other 
>>>> things are; for example, the IClientAPI is a wonderful piece of the 
>>>> architecture! Unlike that, the construction code for Communications is 
>>>> hard-coded in OpenSimBase. Because of that, I had to subclass OpenSim, 
>>>> which is very ugly. If there's a way of making Communications a 
>>>> component that can be specified in the config file, that would be great! 
>>>> Not just for the hypergrid, but it would open the door for 
>>>> experimentation with other alternative interoperability ideas.
>>>>
>>>> For the extension on Environment.Scenes, again, the Scene-related 
>>>> classes are being hard-coded in OpenSimBase. If there's a way of 
>>>> spec-ing that outside, it would be great.
>>>>
>>>> I know how to quick-fix both of these, but I think this probably needs a 
>>>> solid fix from those of you who have been making the wonderful job of 
>>>> componentizing opensim, rather than a quick fix from me.
>>>>
>>>> Crista
>>>>
>>>> Stefan Andersson wrote:
>>>>     
>>>>         
>>>>> As much as I share that sentiment, and despite not having looked at 
>>>>> the patch, it's usually a good idea to consider splitting large 
>>>>> patches up into more of babysteps - 'process' over 'product' so to speak.
>>>>>  
>>>>> Ie, is it possible for the hypergrid posse to work with core over time 
>>>>> to gradually change core into something suitable for them?
>>>>>  
>>>>> Most oftenly to let the code transform in steps leads to the code 
>>>>> itself 'accumulating wisdom' - which leads to greated flexibility and 
>>>>> encapsulation. (If it's done with proper love and care in each step) - 
>>>>> and also lets core + hypergrid communicate over small chunks of code, 
>>>>> instead of big whoppers. (Historically, big whoppers either rot or 
>>>>> create havoc, but undesired outcomes)
>>>>>
>>>>> Best regards,
>>>>> Stefan Andersson
>>>>> Tribal Media AB
>>>>>  
>>>>> Join the 3d web revolution : http://tribalnet.se/
>>>>>  
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>       
>>>>>           
>>>>>> Date: Tue, 18 Nov 2008 08:08:32 -0500
>>>>>> From: sdague at gmail.com
>>>>>> To: opensim-dev at lists.berlios.de
>>>>>> Subject: Re: [Opensim-dev] Hypergrid patch
>>>>>>
>>>>>> Justin Clark-Casey wrote:
>>>>>>         
>>>>>>             
>>>>>>> Dahlia Trimble wrote:
>>>>>>>           
>>>>>>>               
>>>>>>>> Thanks, that one built properly against 7364, but 7376 (head at 
>>>>>>>>             
>>>>>>>>                 
>>>>> the time
>>>>>       
>>>>>           
>>>>>>>> I tried) complained about some missing references to LLSD. Seems 
>>>>>>>>             
>>>>>>>>                 
>>>>> a patch
>>>>>       
>>>>>           
>>>>>>>> set of this size can go stale quite quickly so hopefully a few of 
>>>>>>>>             
>>>>>>>>                 
>>>>> the
>>>>>       
>>>>>           
>>>>>>>> other core devs can chime in real soon and give it a nod... and 
>>>>>>>>             
>>>>>>>>                 
>>>>> then we
>>>>>       
>>>>>           
>>>>>>>> can work together to commit it. :)
>>>>>>>>             
>>>>>>>>                 
>>>>>>> I think this situation was somewhat unusual with the libOMV update 
>>>>>>>           
>>>>>>>               
>>>>> - the names of fairly fundamental classes do not
>>>>>       
>>>>>           
>>>>>>> change every day.
>>>>>>>
>>>>>>> I think with a large patch the submitter has to accept a certain 
>>>>>>>           
>>>>>>>               
>>>>> amount of pain in resyncing it to the current trunk -
>>>>>       
>>>>>           
>>>>>>> this in itself demonstrates how serious they (and we) are about 
>>>>>>>           
>>>>>>>               
>>>>> supporting it. There is a need, I feel, to consider
>>>>>       
>>>>>           
>>>>>>> this carefully and not rush in to a decision. This patch requires 
>>>>>>>           
>>>>>>>               
>>>>> evaluation on both a raw technical and an
>>>>>       
>>>>>           
>>>>>>> architectural level - an evaluation that I hope to start helping 
>>>>>>>           
>>>>>>>               
>>>>> with later on today.
>>>>>       
>>>>>           
>>>>>> I'm +1 for the idea, I'll defer to Justin's judgement on implementation
>>>>>> here because I won't have enough time to dig through this of late.
>>>>>>
>>>>>> I definitely think getting hypergrid, or something like it, into core is
>>>>>> a good thing. Letting opensim grids interconnect out of the box is
>>>>>> something that has always been on our vision list.
>>>>>>
>>>>>> -Sean
>>>>>>
>>>>>> --
>>>>>> Sean Dague / Neas Bade
>>>>>> sdague at gmail.com
>>>>>> http://dague.net
>>>>>>
>>>>>>
>>>>>>         
>>>>>>             
>>>>> ------------------------------------------------------------------------
>>>>>
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>>>>> Opensim-dev at lists.berlios.de
>>>>> https://lists.berlios.de/mailman/listinfo/opensim-dev
>>>>>   
>>>>>       
>>>>>           
>>>> ------------------------------------------------------------------------
>>>>
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>>>>     
>>>>         
>>>   
>>>       
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>>
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>
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>   

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