[Opensim-dev] llKey2Name.....
Terry F.
terry at usfastweb.com
Tue May 27 20:59:27 UTC 2008
Hello Destiny,
Thanks for your reply... I made a simple script just to test some functions.
Everything works as expected except llOwnerSay does not work, llKey2Name
returns "basic entity" and llDetectedOwner returns nothing.....here it is.
default
{
state_entry()
{
llSetText("Script Test", <1,0,0>, 1.0);
llSay(0,"Hello Everyone!");
llOwnerSay("Hello Owner!");
}
touch_start(integer total_number)
{
llSetText("Script Test", <0,0,1>, 1.0);
key myowner = llDetectedOwner(0);
key mykey = llDetectedKey(0);
string myname = llKey2Name(mykey);
llSay(0,"Key is: " + (string)mykey + "\nMy Name is: " +
(string)myname + "\nMy owner is: " +(string)myowner);
}
}
Destiny Niles wrote:
> How are you using the function?
> It only works for things within the same sim.
>
> On Tue, May 27, 2008 at 10:13 AM, Terry F. <terry at usfastweb.com
> <mailto:terry at usfastweb.com>> wrote:
>
> Hi all,
>
> I'm trying to use the LSL function llKey2Name but it is only returning
> "basic entity" instead of the actual name.
> On the site it says this feature has been implemented, is there a
> "trick" to using this function?
>
> Thanks,
> -Terry
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