[Opensim-dev] llKey2Name.....
Frisby, Adam
adam at deepthink.com.au
Tue May 27 20:38:11 UTC 2008
Yes it should.
Entity.Name defaults to "Basic Entity" - it's obvious that whatever is
further down isn't overriding it property.
There's no point doing a catch/replace with String.Null - it would be
better to fix it further up.
Adam
-----Original Message-----
From: opensim-dev-bounces at lists.berlios.de
[mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Melanie
Sent: Tuesday, 27 May 2008 4:46 PM
To: opensim-dev at lists.berlios.de
Subject: Re: [Opensim-dev] llKey2Name.....
But it should not return "Basic entity" at any time. Should return
String.Empty.
Destiny Niles wrote:
> How are you using the function?
> It only works for things within the same sim.
>
> On Tue, May 27, 2008 at 10:13 AM, Terry F. <terry at usfastweb.com
> <mailto:terry at usfastweb.com>> wrote:
>
> Hi all,
>
> I'm trying to use the LSL function llKey2Name but it is only
returning
> "basic entity" instead of the actual name.
> On the site it says this feature has been implemented, is there a
> "trick" to using this function?
>
> Thanks,
> -Terry
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