[Opensim-dev] llKey2Name.....

Destiny Niles techiedavid at gmail.com
Tue May 27 21:33:50 UTC 2008


Looking at the opensim console gives "[AsyncLSL]: GetSensorList missing
localID: 720001" message.
So I have to assume that this is still WIP.

On Tue, May 27, 2008 at 1:59 PM, Terry F. <terry at usfastweb.com> wrote:

> Hello Destiny,
>
> Thanks for your reply... I made a simple script just to test some
> functions.
> Everything works as expected except llOwnerSay does not work, llKey2Name
> returns "basic entity" and llDetectedOwner returns nothing.....here it is.
>
> default
> {
>    state_entry()
>    {
>        llSetText("Script Test", <1,0,0>, 1.0);
>        llSay(0,"Hello Everyone!");
>        llOwnerSay("Hello Owner!");
>    }
>
>    touch_start(integer total_number)
>        {
>
>        llSetText("Script Test", <0,0,1>, 1.0);
>
>        key myowner = llDetectedOwner(0);
>
>        key mykey = llDetectedKey(0);
>
>        string myname = llKey2Name(mykey);
>
>        llSay(0,"Key is: " + (string)mykey + "\nMy Name is: " +
> (string)myname + "\nMy owner is: " +(string)myowner);
>
>        }
> }
>
> Destiny Niles wrote:
> > How are you using the function?
> > It only works for things within the same sim.
> >
> > On Tue, May 27, 2008 at 10:13 AM, Terry F. <terry at usfastweb.com
> > <mailto:terry at usfastweb.com>> wrote:
> >
> >     Hi all,
> >
> >     I'm trying to use the LSL function llKey2Name but it is only
> returning
> >     "basic entity" instead of the actual name.
> >     On the site it says this feature has been implemented, is there a
> >     "trick" to using this function?
> >
> >     Thanks,
> >     -Terry
> >     _______________________________________________
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> >
> >
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