[Opensim-dev] r3994 - Compile Failed ( Linux )

Ursula MATOVA ursula.matova at klintcentral.net
Tue Mar 25 18:51:13 UTC 2008


The compilation process runs fine under windows ( VS2005 ) ...

And the resulted code also seems to run fine on my Linux Box using  
mono 1.9 ........ except the result is a 100% CPU After all the  
regions are started and the ScriptEngine starts executing my scripted  
objects :S

For information, in the past, I was always able to run the binary  
produced with VS2005 on the Linux box. whatever the mono release I used.

Regards,

Ursula.

Le 25 mars 08 à 19:35, Ursula MATOVA a écrit :

>
> Hi All,
>
> on Linux, when running "nant" I got the following build failure :
>
>      [nant] /data/opensim.3994/OpenSim/Framework/Data.MySQLMapper/ 
> OpenSim.Framework.Data.MySQLMapper.dll.build build
>             Buildfile: file:///data/opensim.3994/OpenSim/Framework/Data.MySQLMapper/OpenSim.Framework.Data.MySQLMapper.dll.build
>             Target framework: Mono 2.0 Profile
>             Target(s) specified: build
>
>
>             build:
>
>                  [echo] Build Directory is /data/opensim.3994/ 
> OpenSim/Framework/Data.MySQLMapper/bin/Debug
>                 [mkdir] Creating directory '/data/opensim.3994/ 
> OpenSim/Framework/Data.MySQLMapper/bin/Debug'.
>                   [csc] Compiling 1 files to '/data/opensim.3994/ 
> OpenSim/Framework/Data.MySQLMapper/bin/Debug/ 
> OpenSim.Framework.Data.MySQLMapper.dll'.
>                   [csc] /data/opensim.3994/OpenSim/Framework/ 
> Data.MySQLMapper/MySQLDatabaseMapper.cs(33,40): error CS0246: The  
> type or namespace name `OpenSimDatabaseConnector' could not be  
> found. Are you missing a using directive or an assembly reference?
>                   [csc] Compilation failed: 1 error(s), 0 warnings
>
>             BUILD FAILED - 0 non-fatal error(s), 1 warning(s)
>
>             /data/opensim.3994/OpenSim/Framework/Data.MySQLMapper/ 
> OpenSim.Framework.Data.MySQLMapper.dll.build(14,10):
>             External Program Failed: /usr/local/lib/mono/2.0/ 
> gmcs.exe (return code was 1)
>
>             Total time: 0.4 seconds.
>
> Regards,
>
> Ursula.
>
> Le 25 mars 08 à 18:31, teravus at opensimulator.org a écrit :
>
>> Author: teravus
>> Date: 2008-03-25 10:31:40 -0700 (Tue, 25 Mar 2008)
>> New Revision: 3994
>>
>> Modified:
>>   trunk/OpenSim/Region/Environment/Scenes/Scene.cs
>>   trunk/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
>> Log:
>> * Use Face normal to offset new prim instead of the hard coded  
>> pos.Z += 0.25f;  This allows proper positioning of prim based on  
>> the face you click. ( Yes, you can click the bottom face of a prim  
>> that's above you, and the new prim appears directly below it. )
>> ( Remove ray caster Verbosity )
>>
>> Modified: trunk/OpenSim/Region/Environment/Scenes/Scene.cs
>> ===================================================================
>> --- trunk/OpenSim/Region/Environment/Scenes/Scene.cs	2008-03-25  
>> 17:28:09 UTC (rev 3993)
>> +++ trunk/OpenSim/Region/Environment/Scenes/Scene.cs	2008-03-25  
>> 17:31:40 UTC (rev 3994)
>> @@ -1087,7 +1087,7 @@
>>                     EntityIntersection ei =  
>> target.TestIntersectionOBB(NewRay, new Quaternion(1,0,0,0));
>>
>>                     // Un-comment out the following line to Get  
>> Raytrace results printed to the console.
>> -                    m_log.Info("[RAYTRACERESULTS]: Hit:" +  
>> ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal:  
>> " + ei.normal.ToString());
>> +                   // m_log.Info("[RAYTRACERESULTS]: Hit:" +  
>> ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal:  
>> " + ei.normal.ToString());
>>
>>                     // If we hit something
>>                     if (ei.HitTF)
>>
>> Modified: trunk/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
>> ===================================================================
>> --- trunk/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs	 
>> 2008-03-25 17:28:09 UTC (rev 3993)
>> +++ trunk/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs	 
>> 2008-03-25 17:31:40 UTC (rev 3994)
>> @@ -1260,7 +1260,7 @@
>>                         returnresult.distance = distance2;
>>                         returnresult.HitTF = true;
>>                         returnresult.ipoint = q;
>> -                        m_log.Info("[FACE]:" + i.ToString());
>> +                        //m_log.Info("[FACE]:" + i.ToString());
>>                         //m_log.Info("[POINT]: " + q.ToString());
>>                         returnresult.normal = normals[i];
>>
>>
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>> Opensim-commits at lists.berlios.de
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>>
>
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