[Opensim-dev] r3994 - Compile Failed ( Linux )
Ursula MATOVA
ursula.matova at klintcentral.net
Tue Mar 25 18:51:13 UTC 2008
The compilation process runs fine under windows ( VS2005 ) ...
And the resulted code also seems to run fine on my Linux Box using
mono 1.9 ........ except the result is a 100% CPU After all the
regions are started and the ScriptEngine starts executing my scripted
objects :S
For information, in the past, I was always able to run the binary
produced with VS2005 on the Linux box. whatever the mono release I used.
Regards,
Ursula.
Le 25 mars 08 à 19:35, Ursula MATOVA a écrit :
>
> Hi All,
>
> on Linux, when running "nant" I got the following build failure :
>
> [nant] /data/opensim.3994/OpenSim/Framework/Data.MySQLMapper/
> OpenSim.Framework.Data.MySQLMapper.dll.build build
> Buildfile: file:///data/opensim.3994/OpenSim/Framework/Data.MySQLMapper/OpenSim.Framework.Data.MySQLMapper.dll.build
> Target framework: Mono 2.0 Profile
> Target(s) specified: build
>
>
> build:
>
> [echo] Build Directory is /data/opensim.3994/
> OpenSim/Framework/Data.MySQLMapper/bin/Debug
> [mkdir] Creating directory '/data/opensim.3994/
> OpenSim/Framework/Data.MySQLMapper/bin/Debug'.
> [csc] Compiling 1 files to '/data/opensim.3994/
> OpenSim/Framework/Data.MySQLMapper/bin/Debug/
> OpenSim.Framework.Data.MySQLMapper.dll'.
> [csc] /data/opensim.3994/OpenSim/Framework/
> Data.MySQLMapper/MySQLDatabaseMapper.cs(33,40): error CS0246: The
> type or namespace name `OpenSimDatabaseConnector' could not be
> found. Are you missing a using directive or an assembly reference?
> [csc] Compilation failed: 1 error(s), 0 warnings
>
> BUILD FAILED - 0 non-fatal error(s), 1 warning(s)
>
> /data/opensim.3994/OpenSim/Framework/Data.MySQLMapper/
> OpenSim.Framework.Data.MySQLMapper.dll.build(14,10):
> External Program Failed: /usr/local/lib/mono/2.0/
> gmcs.exe (return code was 1)
>
> Total time: 0.4 seconds.
>
> Regards,
>
> Ursula.
>
> Le 25 mars 08 à 18:31, teravus at opensimulator.org a écrit :
>
>> Author: teravus
>> Date: 2008-03-25 10:31:40 -0700 (Tue, 25 Mar 2008)
>> New Revision: 3994
>>
>> Modified:
>> trunk/OpenSim/Region/Environment/Scenes/Scene.cs
>> trunk/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
>> Log:
>> * Use Face normal to offset new prim instead of the hard coded
>> pos.Z += 0.25f; This allows proper positioning of prim based on
>> the face you click. ( Yes, you can click the bottom face of a prim
>> that's above you, and the new prim appears directly below it. )
>> ( Remove ray caster Verbosity )
>>
>> Modified: trunk/OpenSim/Region/Environment/Scenes/Scene.cs
>> ===================================================================
>> --- trunk/OpenSim/Region/Environment/Scenes/Scene.cs 2008-03-25
>> 17:28:09 UTC (rev 3993)
>> +++ trunk/OpenSim/Region/Environment/Scenes/Scene.cs 2008-03-25
>> 17:31:40 UTC (rev 3994)
>> @@ -1087,7 +1087,7 @@
>> EntityIntersection ei =
>> target.TestIntersectionOBB(NewRay, new Quaternion(1,0,0,0));
>>
>> // Un-comment out the following line to Get
>> Raytrace results printed to the console.
>> - m_log.Info("[RAYTRACERESULTS]: Hit:" +
>> ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal:
>> " + ei.normal.ToString());
>> + // m_log.Info("[RAYTRACERESULTS]: Hit:" +
>> ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal:
>> " + ei.normal.ToString());
>>
>> // If we hit something
>> if (ei.HitTF)
>>
>> Modified: trunk/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
>> ===================================================================
>> --- trunk/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
>> 2008-03-25 17:28:09 UTC (rev 3993)
>> +++ trunk/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
>> 2008-03-25 17:31:40 UTC (rev 3994)
>> @@ -1260,7 +1260,7 @@
>> returnresult.distance = distance2;
>> returnresult.HitTF = true;
>> returnresult.ipoint = q;
>> - m_log.Info("[FACE]:" + i.ToString());
>> + //m_log.Info("[FACE]:" + i.ToString());
>> //m_log.Info("[POINT]: " + q.ToString());
>> returnresult.normal = normals[i];
>>
>>
>> _______________________________________________
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>> Opensim-commits at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-commits
>>
>
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