<html><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; ">The compilation process runs fine under windows ( VS2005 ) ... <div><br class="webkit-block-placeholder"></div><div>And the resulted code also seems to run fine on my Linux Box using mono 1.9 ........ except the result is a 100% CPU After all the regions are started and the ScriptEngine starts executing my scripted objects :S</div><div><br class="webkit-block-placeholder"></div><div>For information, in the past, I was always able to run the binary produced with VS2005 on the Linux box. whatever the mono release I used.<br><div><br class="webkit-block-placeholder"></div><div>Regards,</div><div><br class="webkit-block-placeholder"></div><div>Ursula.</div><div><br><div><div>Le 25 mars 08 à 19:35, Ursula MATOVA a écrit :</div><br class="Apple-interchange-newline"><blockquote type="cite"><div style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><div><br class="webkit-block-placeholder"></div><div>Hi All, </div><div><br class="webkit-block-placeholder"></div><div>on Linux, when running "nant" I got the following build failure :</div><div><br class="webkit-block-placeholder"></div><div><div><font class="Apple-style-span" color="#312DFF">     [nant] /data/opensim.3994/OpenSim/Framework/Data.MySQLMapper/OpenSim.Framework.Data.MySQLMapper.dll.build build</font></div><div><font class="Apple-style-span" color="#312DFF">            Buildfile: <a href="file:///data/opensim.3994/OpenSim/Framework/Data.MySQLMapper/OpenSim.Framework.Data.MySQLMapper.dll.build">file:///data/opensim.3994/OpenSim/Framework/Data.MySQLMapper/OpenSim.Framework.Data.MySQLMapper.dll.build</a></font></div><div><font class="Apple-style-span" color="#312DFF">            Target framework: Mono 2.0 Profile</font></div><div><font class="Apple-style-span" color="#312DFF">            Target(s) specified: build </font></div><div><font class="Apple-style-span" color="#312DFF">            </font></div><div><font class="Apple-style-span" color="#312DFF">            </font></div><div><font class="Apple-style-span" color="#312DFF">            build:</font></div><div><font class="Apple-style-span" color="#312DFF">            </font></div><div><font class="Apple-style-span" color="#312DFF">                 [echo] Build Directory is /data/opensim.3994/OpenSim/Framework/Data.MySQLMapper/bin/Debug</font></div><div><font class="Apple-style-span" color="#312DFF">                [mkdir] Creating directory '/data/opensim.3994/OpenSim/Framework/Data.MySQLMapper/bin/Debug'.</font></div><div><font class="Apple-style-span" color="#312DFF">                  [csc] Compiling 1 files to '/data/opensim.3994/OpenSim/Framework/Data.MySQLMapper/bin/Debug/OpenSim.Framework.Data.MySQLMapper.dll'.</font></div><div><font class="Apple-style-span" color="#312DFF">                  [csc] /data/opensim.3994/OpenSim/Framework/Data.MySQLMapper/MySQLDatabaseMapper.cs(33,40): error CS0246: The type or namespace name `OpenSimDatabaseConnector' could not be found. Are you missing a using directive or an assembly reference?</font></div><div><font class="Apple-style-span" color="#312DFF">                  [csc] Compilation failed: 1 error(s), 0 warnings</font></div><div><font class="Apple-style-span" color="#312DFF">            </font></div><div><font class="Apple-style-span" color="#312DFF">            BUILD FAILED - 0 non-fatal error(s), 1 warning(s)</font></div><div><font class="Apple-style-span" color="#312DFF">            </font></div><div><font class="Apple-style-span" color="#312DFF">            /data/opensim.3994/OpenSim/Framework/Data.MySQLMapper/OpenSim.Framework.Data.MySQLMapper.dll.build(14,10):</font></div><div><font class="Apple-style-span" color="#312DFF">            External Program Failed: /usr/local/lib/mono/2.0/gmcs.exe (return code was 1)</font></div><div><font class="Apple-style-span" color="#312DFF">            </font></div><div><font class="Apple-style-span" color="#312DFF">            Total time: 0.4 seconds.</font></div><br></div><div>Regards,</div><div><br class="webkit-block-placeholder"></div><div>Ursula.</div><br><div><div>Le 25 mars 08 à 18:31, <a href="mailto:teravus@opensimulator.org">teravus@opensimulator.org</a> a écrit :</div><br><blockquote type="cite">Author: teravus<br>Date: 2008-03-25 10:31:40 -0700 (Tue, 25 Mar 2008)<br>New Revision: 3994<br><br>Modified:<br>   trunk/OpenSim/Region/Environment/Scenes/Scene.cs<br>   trunk/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs<br>Log:<br>* Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f;  This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )<br>( Remove ray caster Verbosity )<br><br>Modified: trunk/OpenSim/Region/Environment/Scenes/Scene.cs<br>===================================================================<br>--- trunk/OpenSim/Region/Environment/Scenes/Scene.cs<span class="Apple-tab-span" style="white-space:pre">   </span>2008-03-25 17:28:09 UTC (rev 3993)<br>+++ trunk/OpenSim/Region/Environment/Scenes/Scene.cs<span class="Apple-tab-span" style="white-space:pre">    </span>2008-03-25 17:31:40 UTC (rev 3994)<br>@@ -1087,7 +1087,7 @@<br>                     EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1,0,0,0));<br><br>                     // Un-comment out the following line to Get Raytrace results printed to the console.<br>-                    m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());<br>+                   // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());<br><br>                     // If we hit something<br>                     if (ei.HitTF)<br><br>Modified: trunk/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs<br>===================================================================<br>--- trunk/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs<span class="Apple-tab-span" style="white-space:pre">    </span>2008-03-25 17:28:09 UTC (rev 3993)<br>+++ trunk/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs<span class="Apple-tab-span" style="white-space:pre">  </span>2008-03-25 17:31:40 UTC (rev 3994)<br>@@ -1260,7 +1260,7 @@<br>                         returnresult.distance = distance2;<br>                         returnresult.HitTF = true;<br>                         returnresult.ipoint = q;<br>-                        m_log.Info("[FACE]:" + i.ToString());<br>+                        //m_log.Info("[FACE]:" + i.ToString());<br>                         //m_log.Info("[POINT]: " + q.ToString());<br>                         returnresult.normal = normals[i];<br><br><br>_______________________________________________<br>Opensim-commits mailing list<br><a href="mailto:Opensim-commits@lists.berlios.de">Opensim-commits@lists.berlios.de</a><br><a href="https://lists.berlios.de/mailman/listinfo/opensim-commits">https://lists.berlios.de/mailman/listinfo/opensim-commits</a><br><br></blockquote></div><br></div>_______________________________________________<br>Opensim-dev mailing list<br><a href="mailto:Opensim-dev@lists.berlios.de">Opensim-dev@lists.berlios.de</a><br>https://lists.berlios.de/mailman/listinfo/opensim-dev<br></blockquote></div><br></div></div></body></html>