[Opensim-dev] r3994 - Compile Failed ( Linux )

Ursula MATOVA ursula.matova at klintcentral.net
Tue Mar 25 18:35:41 UTC 2008


Hi All,

on Linux, when running "nant" I got the following build failure :

      [nant] /data/opensim.3994/OpenSim/Framework/Data.MySQLMapper/ 
OpenSim.Framework.Data.MySQLMapper.dll.build build
             Buildfile: file:///data/opensim.3994/OpenSim/Framework/Data.MySQLMapper/OpenSim.Framework.Data.MySQLMapper.dll.build
             Target framework: Mono 2.0 Profile
             Target(s) specified: build


             build:

                  [echo] Build Directory is /data/opensim.3994/OpenSim/ 
Framework/Data.MySQLMapper/bin/Debug
                 [mkdir] Creating directory '/data/opensim.3994/ 
OpenSim/Framework/Data.MySQLMapper/bin/Debug'.
                   [csc] Compiling 1 files to '/data/opensim.3994/ 
OpenSim/Framework/Data.MySQLMapper/bin/Debug/ 
OpenSim.Framework.Data.MySQLMapper.dll'.
                   [csc] /data/opensim.3994/OpenSim/Framework/ 
Data.MySQLMapper/MySQLDatabaseMapper.cs(33,40): error CS0246: The type  
or namespace name `OpenSimDatabaseConnector' could not be found. Are  
you missing a using directive or an assembly reference?
                   [csc] Compilation failed: 1 error(s), 0 warnings

             BUILD FAILED - 0 non-fatal error(s), 1 warning(s)

             /data/opensim.3994/OpenSim/Framework/Data.MySQLMapper/ 
OpenSim.Framework.Data.MySQLMapper.dll.build(14,10):
             External Program Failed: /usr/local/lib/mono/2.0/gmcs.exe  
(return code was 1)

             Total time: 0.4 seconds.

Regards,

Ursula.

Le 25 mars 08 à 18:31, teravus at opensimulator.org a écrit :

> Author: teravus
> Date: 2008-03-25 10:31:40 -0700 (Tue, 25 Mar 2008)
> New Revision: 3994
>
> Modified:
>   trunk/OpenSim/Region/Environment/Scenes/Scene.cs
>   trunk/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
> Log:
> * Use Face normal to offset new prim instead of the hard coded pos.Z  
> += 0.25f;  This allows proper positioning of prim based on the face  
> you click. ( Yes, you can click the bottom face of a prim that's  
> above you, and the new prim appears directly below it. )
> ( Remove ray caster Verbosity )
>
> Modified: trunk/OpenSim/Region/Environment/Scenes/Scene.cs
> ===================================================================
> --- trunk/OpenSim/Region/Environment/Scenes/Scene.cs	2008-03-25  
> 17:28:09 UTC (rev 3993)
> +++ trunk/OpenSim/Region/Environment/Scenes/Scene.cs	2008-03-25  
> 17:31:40 UTC (rev 3994)
> @@ -1087,7 +1087,7 @@
>                     EntityIntersection ei =  
> target.TestIntersectionOBB(NewRay, new Quaternion(1,0,0,0));
>
>                     // Un-comment out the following line to Get  
> Raytrace results printed to the console.
> -                    m_log.Info("[RAYTRACERESULTS]: Hit:" +  
> ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal:  
> " + ei.normal.ToString());
> +                   // m_log.Info("[RAYTRACERESULTS]: Hit:" +  
> ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal:  
> " + ei.normal.ToString());
>
>                     // If we hit something
>                     if (ei.HitTF)
>
> Modified: trunk/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
> ===================================================================
> --- trunk/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs	 
> 2008-03-25 17:28:09 UTC (rev 3993)
> +++ trunk/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs	 
> 2008-03-25 17:31:40 UTC (rev 3994)
> @@ -1260,7 +1260,7 @@
>                         returnresult.distance = distance2;
>                         returnresult.HitTF = true;
>                         returnresult.ipoint = q;
> -                        m_log.Info("[FACE]:" + i.ToString());
> +                        //m_log.Info("[FACE]:" + i.ToString());
>                         //m_log.Info("[POINT]: " + q.ToString());
>                         returnresult.normal = normals[i];
>
>
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>

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