[Opensim-dev] r3994 - Compile Failed ( Linux )
Ursula MATOVA
ursula.matova at klintcentral.net
Tue Mar 25 18:35:41 UTC 2008
Hi All,
on Linux, when running "nant" I got the following build failure :
[nant] /data/opensim.3994/OpenSim/Framework/Data.MySQLMapper/
OpenSim.Framework.Data.MySQLMapper.dll.build build
Buildfile: file:///data/opensim.3994/OpenSim/Framework/Data.MySQLMapper/OpenSim.Framework.Data.MySQLMapper.dll.build
Target framework: Mono 2.0 Profile
Target(s) specified: build
build:
[echo] Build Directory is /data/opensim.3994/OpenSim/
Framework/Data.MySQLMapper/bin/Debug
[mkdir] Creating directory '/data/opensim.3994/
OpenSim/Framework/Data.MySQLMapper/bin/Debug'.
[csc] Compiling 1 files to '/data/opensim.3994/
OpenSim/Framework/Data.MySQLMapper/bin/Debug/
OpenSim.Framework.Data.MySQLMapper.dll'.
[csc] /data/opensim.3994/OpenSim/Framework/
Data.MySQLMapper/MySQLDatabaseMapper.cs(33,40): error CS0246: The type
or namespace name `OpenSimDatabaseConnector' could not be found. Are
you missing a using directive or an assembly reference?
[csc] Compilation failed: 1 error(s), 0 warnings
BUILD FAILED - 0 non-fatal error(s), 1 warning(s)
/data/opensim.3994/OpenSim/Framework/Data.MySQLMapper/
OpenSim.Framework.Data.MySQLMapper.dll.build(14,10):
External Program Failed: /usr/local/lib/mono/2.0/gmcs.exe
(return code was 1)
Total time: 0.4 seconds.
Regards,
Ursula.
Le 25 mars 08 à 18:31, teravus at opensimulator.org a écrit :
> Author: teravus
> Date: 2008-03-25 10:31:40 -0700 (Tue, 25 Mar 2008)
> New Revision: 3994
>
> Modified:
> trunk/OpenSim/Region/Environment/Scenes/Scene.cs
> trunk/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
> Log:
> * Use Face normal to offset new prim instead of the hard coded pos.Z
> += 0.25f; This allows proper positioning of prim based on the face
> you click. ( Yes, you can click the bottom face of a prim that's
> above you, and the new prim appears directly below it. )
> ( Remove ray caster Verbosity )
>
> Modified: trunk/OpenSim/Region/Environment/Scenes/Scene.cs
> ===================================================================
> --- trunk/OpenSim/Region/Environment/Scenes/Scene.cs 2008-03-25
> 17:28:09 UTC (rev 3993)
> +++ trunk/OpenSim/Region/Environment/Scenes/Scene.cs 2008-03-25
> 17:31:40 UTC (rev 3994)
> @@ -1087,7 +1087,7 @@
> EntityIntersection ei =
> target.TestIntersectionOBB(NewRay, new Quaternion(1,0,0,0));
>
> // Un-comment out the following line to Get
> Raytrace results printed to the console.
> - m_log.Info("[RAYTRACERESULTS]: Hit:" +
> ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal:
> " + ei.normal.ToString());
> + // m_log.Info("[RAYTRACERESULTS]: Hit:" +
> ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal:
> " + ei.normal.ToString());
>
> // If we hit something
> if (ei.HitTF)
>
> Modified: trunk/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
> ===================================================================
> --- trunk/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
> 2008-03-25 17:28:09 UTC (rev 3993)
> +++ trunk/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
> 2008-03-25 17:31:40 UTC (rev 3994)
> @@ -1260,7 +1260,7 @@
> returnresult.distance = distance2;
> returnresult.HitTF = true;
> returnresult.ipoint = q;
> - m_log.Info("[FACE]:" + i.ToString());
> + //m_log.Info("[FACE]:" + i.ToString());
> //m_log.Info("[POINT]: " + q.ToString());
> returnresult.normal = normals[i];
>
>
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>
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