[Opensim-dev] Added Oriented Bounding Box raycasting on prim rez/create on another prim.
Ursula MATOVA
ursula.matova at klintcentral.net
Sun Mar 23 09:50:31 UTC 2008
Oh YES !
Tevarus ... You did a perfect job :)
Just tested it in SVN.3954.
Even if it's not perfect ... It's very near the perfection LOL
Much much usefull for building ...
Thanks a lot,
Ursula.
Le 23 mars 08 à 08:37, Teravus Ovares a écrit :
> Greetings,
>
> Some of the list subscribers also subscribe to SVN updates. This
> letter is for those who do not.
>
> I've just added Oriented Bounding Box raycasting to OpenSimulator.
> What that means is, when you create a new prim on top of another
> prim, the simulator will do math to figure out where the new prim
> should be along an imaginary string from your camera through the
> place you clicked to the ground. It treats the prim as a
> box(rectangular prism) with regards to this.
>
> It isn't perfect, however, it's good enough. It rarely returns the
> opposite side of the object that you clicked.
>
> Anyway, please run it through it's paces, submit patches, etc.
> Happy Easter for those who celebrate it!
>
> Best Regards
>
> Teravus
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