[Opensim-dev] Added Oriented Bounding Box raycasting on prim rez/create on another prim.

Ursula MATOVA ursula.matova at klintcentral.net
Sun Mar 23 09:50:31 UTC 2008


Oh YES !
Tevarus ... You did a perfect job :)

Just tested it in SVN.3954.

Even if it's not perfect ... It's very near the perfection LOL
Much much usefull for building ...

Thanks a lot,
Ursula.

Le 23 mars 08 à 08:37, Teravus Ovares a écrit :

> Greetings,
>
> Some of the list subscribers also subscribe to SVN updates.  This  
> letter is for those who do not.
>
> I've just added Oriented Bounding Box raycasting to OpenSimulator.    
> What that means is, when you create a new prim on top of another  
> prim, the simulator will do math to figure out where the new prim  
> should be along an imaginary string from your camera through the  
> place you clicked to the ground.  It treats the prim as a  
> box(rectangular prism) with regards to this.
>
> It isn't perfect, however, it's good enough.   It rarely returns the  
> opposite side of the object that you clicked.
>
> Anyway, please run it through it's paces, submit patches, etc.
> Happy Easter for those who celebrate it!
>
> Best Regards
>
> Teravus
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