[Opensim-dev] Added Oriented Bounding Box raycasting on prim rez/create on another prim.

Ursula MATOVA ursula.matova at klintcentral.net
Sun Mar 23 10:12:57 UTC 2008


Just for feedback, after a few tests :


Rez the "Initial" prim ( named "A" ).

I name "AX-" the side of the prim that is on the "minus" direction on  
the X axis,
"AX+" the side of the prim that is on the "plus" direction on the X  
axis,
"AY-", "AY+"

Well, now rezzing many new prims over this initial prim ( A ) :

Rezzing on the "AY+" side : Working, the new prim center is located on  
the side AY+
Rezzing on "AX+" or "AX-" sides : Working, the new prim center is  
located on the side designed side,
Rezzing on the "Top" side : Working, the new prim is positioned right ;)
BUT :
Rezzing on the "AY-" side : The new prim is located far from the  
initial prim, and the "Z" coordinate change.

But no way, I think we can live with that :)

I'll let you know if I find something interresting while testing. :)

Good job and thanks again.

Regards,
Ursula.


Le 23 mars 08 à 08:37, Teravus Ovares a écrit :

> Greetings,
>
> Some of the list subscribers also subscribe to SVN updates.  This  
> letter is for those who do not.
>
> I've just added Oriented Bounding Box raycasting to OpenSimulator.    
> What that means is, when you create a new prim on top of another  
> prim, the simulator will do math to figure out where the new prim  
> should be along an imaginary string from your camera through the  
> place you clicked to the ground.  It treats the prim as a  
> box(rectangular prism) with regards to this.
>
> It isn't perfect, however, it's good enough.   It rarely returns the  
> opposite side of the object that you clicked.
>
> Anyway, please run it through it's paces, submit patches, etc.
> Happy Easter for those who celebrate it!
>
> Best Regards
>
> Teravus
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