[Opensim-dev] Added Oriented Bounding Box raycasting on prim rez/create on another prim.
Ursula MATOVA
ursula.matova at klintcentral.net
Sun Mar 23 10:12:57 UTC 2008
Just for feedback, after a few tests :
Rez the "Initial" prim ( named "A" ).
I name "AX-" the side of the prim that is on the "minus" direction on
the X axis,
"AX+" the side of the prim that is on the "plus" direction on the X
axis,
"AY-", "AY+"
Well, now rezzing many new prims over this initial prim ( A ) :
Rezzing on the "AY+" side : Working, the new prim center is located on
the side AY+
Rezzing on "AX+" or "AX-" sides : Working, the new prim center is
located on the side designed side,
Rezzing on the "Top" side : Working, the new prim is positioned right ;)
BUT :
Rezzing on the "AY-" side : The new prim is located far from the
initial prim, and the "Z" coordinate change.
But no way, I think we can live with that :)
I'll let you know if I find something interresting while testing. :)
Good job and thanks again.
Regards,
Ursula.
Le 23 mars 08 à 08:37, Teravus Ovares a écrit :
> Greetings,
>
> Some of the list subscribers also subscribe to SVN updates. This
> letter is for those who do not.
>
> I've just added Oriented Bounding Box raycasting to OpenSimulator.
> What that means is, when you create a new prim on top of another
> prim, the simulator will do math to figure out where the new prim
> should be along an imaginary string from your camera through the
> place you clicked to the ground. It treats the prim as a
> box(rectangular prism) with regards to this.
>
> It isn't perfect, however, it's good enough. It rarely returns the
> opposite side of the object that you clicked.
>
> Anyway, please run it through it's paces, submit patches, etc.
> Happy Easter for those who celebrate it!
>
> Best Regards
>
> Teravus
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