[Opensim-dev] Added Oriented Bounding Box raycasting on prim rez/create on another prim.

Teravus Ovares teravus at gmail.com
Sun Mar 23 07:37:33 UTC 2008


Greetings,

Some of the list subscribers also subscribe to SVN updates.  This letter is
for those who do not.

I've just added Oriented Bounding Box raycasting to OpenSimulator.   What
that means is, when you create a new prim on top of another prim, the
simulator will do math to figure out where the new prim should be along an
imaginary string from your camera through the place you clicked to the
ground.  It treats the prim as a box(rectangular prism) with regards to
this.

It isn't perfect, however, it's good enough.   It rarely returns the
opposite side of the object that you clicked.

Anyway, please run it through it's paces, submit patches, etc.
Happy Easter for those who celebrate it!

Best Regards

Teravus
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