[Opensim-dev] terrain and blank assets, do they need to be non temporary?

Sean Dague sean at dague.net
Wed Mar 12 12:26:14 UTC 2008


On Wed, Mar 12, 2008 at 09:22:38AM +0000, Michael Wright wrote:
> I would need to check what the blank assets are, but think they might
> be baked textures. But anyway we have to remember that we have a
> temporary flag and a local flag, and we need to treat them
> differently. At the moment we treat temporary as though it means
> local, when it shouldn't. Temporary should mean it gets sent to the
> asset server but is only kept for a certain amount of time. Local
> should mean a asset isn't sent to the asset server, but is only stored
> locally. While having both local and temporary set to true, should
> result in what we currently do for temporary assets, that is keep them
> local and only around for a short period of time.

Does local need to survive a reboot?

I think we also need to build in a reaper at some point, which looks for
references to assets in the system, and deletes those not referenced.

     -Sean

-- 
__________________________________________________________________

Sean Dague                                       Mid-Hudson Valley
sean at dague dot net                            Linux Users Group
http://dague.net                                 http://mhvlug.org

There is no silver bullet.  Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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