[Opensim-dev] terrain and blank assets, do they need to be non temporary?

Stefan Andersson stefan at tribalmedia.se
Wed Mar 12 05:39:16 UTC 2008


Ah, hold on; if this is in a grid setting, you want to retain the terrain asset on the grid server for map generation; so, if the region goes down, and the grid goes down (or would chuck the map asset out of cache) when it comes up, the grid should be able to serve maps even if the region hasn't come up yet.

/Stefan


> Date: Tue, 11 Mar 2008 17:47:44 -0400
> From: sean at dague.net
> To: opensim-dev at lists.berlios.de
> Subject: [Opensim-dev] terrain and blank assets,	do they need to be non temporary?
> 
> Two asset names are the cause for a large amount of content in the
> assets database at the moment, being terrain assets and blank assets.
> Any idea if these really need to be non temporary?  Are the terrain
> assets created at start from the RegionStore?  Could they be made to do
> so?
> 
>        -Sean
> 
> -- 
> __________________________________________________________________
> 
> Sean Dague                                       Mid-Hudson Valley
> sean at dague dot net                            Linux Users Group
> http://dague.net                                 http://mhvlug.org
> 
> There is no silver bullet.  Plus, werewolves make better neighbors
> than zombies, and they tend to keep the vampire population down.
> __________________________________________________________________
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