[Opensim-dev] terrain and blank assets, do they need to be non temporary?

Stefan Andersson stefan at tribalmedia.se
Wed Mar 12 05:34:45 UTC 2008


The terrain assets are created on startup; I thought they already WERE non-temporary...

All the default assets should be temp, if 'blank' is what it sounds like, it should be a default asset.

/Stefan




> Date: Tue, 11 Mar 2008 17:47:44 -0400
> From: sean at dague.net
> To: opensim-dev at lists.berlios.de
> Subject: [Opensim-dev] terrain and blank assets,	do they need to be non temporary?
> 
> Two asset names are the cause for a large amount of content in the
> assets database at the moment, being terrain assets and blank assets.
> Any idea if these really need to be non temporary?  Are the terrain
> assets created at start from the RegionStore?  Could they be made to do
> so?
> 
>        -Sean
> 
> -- 
> __________________________________________________________________
> 
> Sean Dague                                       Mid-Hudson Valley
> sean at dague dot net                            Linux Users Group
> http://dague.net                                 http://mhvlug.org
> 
> There is no silver bullet.  Plus, werewolves make better neighbors
> than zombies, and they tend to keep the vampire population down.
> __________________________________________________________________
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20080312/438d6f62/attachment-0001.html>


More information about the Opensim-dev mailing list