[Opensim-dev] terrain and blank assets, do they need to be non temporary?
Sean Dague
sean at dague.net
Tue Mar 11 21:47:44 UTC 2008
Two asset names are the cause for a large amount of content in the
assets database at the moment, being terrain assets and blank assets.
Any idea if these really need to be non temporary? Are the terrain
assets created at start from the RegionStore? Could they be made to do
so?
-Sean
--
__________________________________________________________________
Sean Dague Mid-Hudson Valley
sean at dague dot net Linux Users Group
http://dague.net http://mhvlug.org
There is no silver bullet. Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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