[Opensim-dev] Implementing the balance of the LSL functions
krtaylor
krtaylor at linux.vnet.ibm.com
Mon Jun 30 20:15:51 UTC 2008
+1, I know the script engine(s) pretty well and would be able to help
flesh this out. Heck, an overall plan for merging or fixing the current
script engine situation would be a good starting place.
Justin Clark-Casey wrote:
> I've heard these requests recently from other sources as well as this
> mailing list. Although it really isn't our job to handhold people, I
> think it would be help to have more overview information than it seems
> currently exists. So if nobody else gets to it first, I'll look at
> putting something together on the wiki later this week (probably
> Friday). This will probably be more of an initial skeleton than a full
> blown guide, and parts will be from from my perspective as a
> MonoDevelop/SharpDevelop/Linux/Ubuntu/nant user so additional material
> from other people will be very welcome. And of course, I know some
> areas of the code considerably better than others.
>
> Of particular difficulty is the fact that OpenSim is still evolving
> considerably, particularly in the specific area of where scripting
> functions should be implemented. So any hacking guide may have to be
> updated almost immediately after it's written.
>
>
> Hiro David wrote:
>
>> I'd like to second this post .... as a complete mono n00b, my biggest
>> challenges have been in these areas :)
>>
>> Somwhat related: Thanks for all of your great work everyone!
>>
>> On Sat, Jun 28, 2008 at 1:10 PM, Ezekiel Zabelin <ezekiel at daelindor.com
>> <mailto:ezekiel at daelindor.com>> wrote:
>>
>> Hello Charles.
>>
>> as I described in an earlier post, the issue is that you need to
>> know your way around before you can start writing even the tiniest
>> function.
>>
>> To get more people into 'active mode', the project would need to
>> organized enablement sessions that cover the basics:
>>
>> - how to set up the programming environment
>> - how to load the latest code version
>> - overall layout of the OpenSim codebase
>> - how to find the functions that you need
>> - how to write code that complies with the project standards
>> - how to test and upload your results
>>
>> The core team should offer VOIP sessions for each step and
>> through mentoring get people to a level where they become productive.
>>
>> (I understand that there are hardcore programmers around who
>> might think that this is child' s play. Let me tell you this: I have
>> a Master in
>> Computer Science and I have had a look at the code - general
>> programming skills alone are not sufficient in this case).
>>
>> Regards,
>>
>> Ezekiel
>>
>>
>> ----- Original Message -----
>> *From:* Charles Krinke <mailto:cfk at pacbell.net>
>> *To:* opensim-dev at lists.berlios.de
>> <mailto:opensim-dev at lists.berlios.de>
>> *Sent:* Saturday, June 28, 2008 7:39 PM
>> *Subject:* [Opensim-dev] Implementing the balance of the LSL
>> functions
>>
>> We need to figure out how to gain momentum again in getting
>> patches from additional folks to flesh out the remaining 95 or
>> so NotImplemented LSL functions in C#. So, the e-mail is a
>> request to folks to consider adding patches to finish the list
>> of 328+ functions.
>>
>> We have 2/3 of them implemented and virtually all are fairly
>> short subroutines.
>>
>> We have made great progress in getting to this point with the
>> help of the several dozen different folks that have submitted
>> patches to take the stub routines and add substance to them. Now
>> the mission is to complete the balance per our original vision.
>>
>> Charles
>>
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>>
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>>
>>
>> --
>> ---------------------------------
>> (o\!/o)
>> http://www.dailydrivendubz.com
>>
>>
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>
>
>
--
Kurt R Taylor (Kurt Stringer)
Open Virtual Worlds Development
http://opensimulator.org http://opensim.ibm.com
International Business Machines, Corp.
(512) 838-2496 T/L: 678
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