[Opensim-dev] Implementing the balance of the LSL functions

krtaylor krtaylor at linux.vnet.ibm.com
Mon Jun 30 20:15:51 UTC 2008


+1, I know the script engine(s) pretty well and would be able to help 
flesh this out.  Heck, an overall plan for merging or fixing the current 
script engine situation would be a good starting place.

Justin Clark-Casey wrote:
> I've heard these requests recently from other sources as well as this 
> mailing list.  Although it really isn't our job to handhold people, I 
> think it would be help to have more overview information than it seems 
> currently exists.  So if nobody else gets to it first, I'll look at 
> putting something together on the wiki later this week (probably 
> Friday).  This will probably be more of an initial skeleton than a full 
> blown guide, and parts will be from from my perspective as a 
> MonoDevelop/SharpDevelop/Linux/Ubuntu/nant user so additional material 
> from other people will be very welcome.  And of course, I know some 
> areas of the code considerably better than others.
>
> Of particular difficulty is the fact that OpenSim is still evolving 
> considerably, particularly in the specific area of where scripting 
> functions should be implemented.  So any hacking guide may have to be 
> updated almost immediately after it's written.
>
>
> Hiro David wrote:
>   
>> I'd like to second this post .... as a complete mono n00b, my biggest 
>> challenges have been in these areas :)
>>
>> Somwhat related: Thanks for all of your great work everyone!
>>
>> On Sat, Jun 28, 2008 at 1:10 PM, Ezekiel Zabelin <ezekiel at daelindor.com 
>> <mailto:ezekiel at daelindor.com>> wrote:
>>
>>     Hello Charles.
>>      
>>     as I described in an earlier post, the issue is that you need to
>>     know your way around before you can start writing even the tiniest
>>     function.
>>      
>>     To get more people into 'active mode', the project would need to
>>     organized enablement sessions that cover the basics:
>>      
>>     - how to set up the programming environment
>>     - how to load the latest code version
>>     - overall layout of the OpenSim codebase
>>     - how to find the functions that you need
>>     - how to write code that complies with the project standards
>>     - how to test and upload your results
>>      
>>     The core team should offer VOIP sessions for each step and
>>     through mentoring get people to a level where they become productive. 
>>      
>>     (I understand that there are hardcore programmers around who
>>     might think that this is child' s play. Let me tell you this: I have
>>     a Master in
>>     Computer Science and I have had a look at the code - general
>>     programming skills alone are not sufficient in this case).
>>      
>>     Regards,
>>      
>>     Ezekiel
>>      
>>
>>         ----- Original Message -----
>>         *From:* Charles Krinke <mailto:cfk at pacbell.net>
>>         *To:* opensim-dev at lists.berlios.de
>>         <mailto:opensim-dev at lists.berlios.de>
>>         *Sent:* Saturday, June 28, 2008 7:39 PM
>>         *Subject:* [Opensim-dev] Implementing the balance of the LSL
>>         functions
>>
>>         We need to figure out how to gain momentum again in getting
>>         patches from additional folks to flesh out the remaining 95 or
>>         so NotImplemented LSL functions in C#. So, the e-mail is a
>>         request to folks to consider adding patches to finish the list
>>         of 328+ functions.
>>
>>         We have 2/3 of them implemented and virtually all are fairly
>>         short subroutines.
>>
>>         We have made great progress in getting to this point with the
>>         help of the several dozen different folks that have submitted
>>         patches to take the stub routines and add substance to them. Now
>>         the mission is to complete the balance per our original vision.
>>
>>         Charles
>>
>>         ------------------------------------------------------------------------
>>
>>         _______________________________________________
>>         Opensim-dev mailing list
>>         Opensim-dev at lists.berlios.de <mailto:Opensim-dev at lists.berlios.de>
>>         https://lists.berlios.de/mailman/listinfo/opensim-dev
>>
>>
>>     _______________________________________________
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>>
>>
>>
>>
>> -- 
>> ---------------------------------
>> (o\!/o)
>> http://www.dailydrivendubz.com
>>
>>
>> ------------------------------------------------------------------------
>>
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>>     
>
>
>   
-- 
Kurt R Taylor (Kurt Stringer)

Open Virtual Worlds Development
http://opensimulator.org   http://opensim.ibm.com
International Business Machines, Corp.
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