[Opensim-dev] scriptengine, Xengine ?

Melanie melanie at t-data.com
Thu Jun 19 13:13:57 UTC 2008


Hi,

there is currently an effort underway to merge the fork (XEngine) 
back into the main LSL implementation. To make things easier, no new 
LSL should be implemented while this work is in progress.
You're free to write the function(s), but it's certain that the file 
name to patch will change.

In my copy of he tree, it's currently 
OpenSim/Region/ScriptEngine/Common/LSL/ILSL_API.cs, 
OpenSim/Region/ScriptEngine/Common/LSL/Api/LSL_Api.cs and 
OpenSim/Region/ScriptEngine/Common/LSL/Stub/LSL_Stub.cs.

The actual implementation are in 
OpenSim/Region/ScriptEngine/Common/LSL/Api/LSL_Api.cs, which is 
almost identical to the current 
OpenSim/Region/ScriptEngine/XEngine/LSL_ScriptCommands.cs.

A patch against the latter file will likely succeed against the new 
file after reorganization.

Melanie


Lc wrote:
> Hello
> 
> i'm currently digging the opensim code and I need some enlightments:
> 
>  I found some command like osregionnotice in several projects  like 
> OpenSim.Region.ScriptEngine.Common and 
> OpenSim.Region.ScriptEngine.XEngine.Script
> 
> Can someone explain me the logic behind and where should i wrote a new 
> os function ?
> 
> 
> thanks
> 
> 
> sacha magne (in sl)
> 
> 
> 
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