[Opensim-dev] scriptengine, Xengine ?
Melanie
melanie at t-data.com
Thu Jun 19 13:13:57 UTC 2008
Hi,
there is currently an effort underway to merge the fork (XEngine)
back into the main LSL implementation. To make things easier, no new
LSL should be implemented while this work is in progress.
You're free to write the function(s), but it's certain that the file
name to patch will change.
In my copy of he tree, it's currently
OpenSim/Region/ScriptEngine/Common/LSL/ILSL_API.cs,
OpenSim/Region/ScriptEngine/Common/LSL/Api/LSL_Api.cs and
OpenSim/Region/ScriptEngine/Common/LSL/Stub/LSL_Stub.cs.
The actual implementation are in
OpenSim/Region/ScriptEngine/Common/LSL/Api/LSL_Api.cs, which is
almost identical to the current
OpenSim/Region/ScriptEngine/XEngine/LSL_ScriptCommands.cs.
A patch against the latter file will likely succeed against the new
file after reorganization.
Melanie
Lc wrote:
> Hello
>
> i'm currently digging the opensim code and I need some enlightments:
>
> I found some command like osregionnotice in several projects like
> OpenSim.Region.ScriptEngine.Common and
> OpenSim.Region.ScriptEngine.XEngine.Script
>
> Can someone explain me the logic behind and where should i wrote a new
> os function ?
>
>
> thanks
>
>
> sacha magne (in sl)
>
>
>
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