[Opensim-dev] Critical Plugin Check

Lc lcc1967 at gmail.com
Wed Jun 18 18:32:10 UTC 2008


just for my culture:, what is a LSL EBNF file ?

thx

On Wed, Jun 18, 2008 at 8:04 PM, Stefan Andersson <stefan at tribalmedia.se>
wrote:

> If anybody wants to do a little project in computer science,
>
> creating a lexer/tokenizer  from an LSL EBNF file, then something that
> creates a .NET CodeDom from those tokens
>
> would be a worthy cause.
>
> Provided, of course, mono is feature-complete on codedoms.
>
> Best regards,
> Stefan Andersson
> Tribal Media AB
>
> Join the 3d web revolution : http://tribalnet.se/
>
>
>
>
> ------------------------------
>
> > Date: Wed, 18 Jun 2008 14:37:56 +0100
> > From: jjustincc at googlemail.com
> > To: opensim-dev at lists.berlios.de
> > Subject: Re: [Opensim-dev] Critical Plugin Check
>
> >
> > Lc wrote:
> > > to rebounce on your thread, i'm currently studying a command called
> > > osGetServerLib() that will return all the modules availible on a given
> > > server.
> > >
> > > The scripter could call it and parse the result in order to determine
> > > if the needed module is availible and take the appropriate actions.
> > >
> > > i just start working at this project and if someone is working on
> > > something like that, just email me...
> >
> > Yes, I think this kind of function will be needed in the future. You
> > might want to keep track of the work that Tedd, Melanie and others are
> > doing with the scripting engine architecture (as outlined in Tedd's
> > earlier e-mail) in relation to this. Specifically I'm thinking that in
> > the future, certain os scripting functions might only be present if
> > certain modules are present (at the moment this isn't really possible
> > with the lsl -> c# conversation approach).
> >
> > --
> > justincc
> > Justin Clark-Casey
> > http://justincc.wordpress.com
> > _______________________________________________
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> > Opensim-dev at lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
>
>
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