[Opensim-dev] Critical Plugin Check

Stefan Andersson stefan at tribalmedia.se
Wed Jun 18 18:04:58 UTC 2008


If anybody wants to do a little project in computer science, 
 
creating a lexer/tokenizer  from an LSL EBNF file, then something that creates a .NET CodeDom from those tokens
 
would be a worthy cause.
Provided, of course, mono is feature-complete on codedoms.
Best regards,Stefan AnderssonTribal Media AB Join the 3d web revolution : http://tribalnet.se/ 



> Date: Wed, 18 Jun 2008 14:37:56 +0100> From: jjustincc at googlemail.com> To: opensim-dev at lists.berlios.de> Subject: Re: [Opensim-dev] Critical Plugin Check> > Lc wrote:> > to rebounce on your thread, i'm currently studying a command called> > osGetServerLib() that will return all the modules availible on a given> > server.> > > > The scripter could call it and parse the result in order to determine> > if the needed module is availible and take the appropriate actions.> > > > i just start working at this project and if someone is working on> > something like that, just email me...> > Yes, I think this kind of function will be needed in the future. You > might want to keep track of the work that Tedd, Melanie and others are > doing with the scripting engine architecture (as outlined in Tedd's > earlier e-mail) in relation to this. Specifically I'm thinking that in > the future, certain os scripting functions might only be present if > certain modules are present (at the moment this isn't really possible > with the lsl -> c# conversation approach).> > -- > justincc> Justin Clark-Casey> http://justincc.wordpress.com> _______________________________________________> Opensim-dev mailing list> Opensim-dev at lists.berlios.de> https://lists.berlios.de/mailman/listinfo/opensim-dev
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