[Opensim-dev] Archiver issues
Dahlia Trimble
dahliatrimble at gmail.com
Sat Jul 26 20:50:32 UTC 2008
Changing it so only HasGroupChanged = false; is commented out seems to work
for physics. I'm not familiar with the archiving so I cant test it. I made
this change and committed it as of r5668, so could anyone else can test the
archiving part in that version?
Anyone with insight care to comment on what AbsolutePosition =
AbsolutePosition; does and why it is necessary?
On Sat, Jul 26, 2008 at 4:18 AM, Justin Clark-Casey <
jjustincc at googlemail.com> wrote:
> Dahlia Trimble wrote:
> > Sadly I had to revert a portion of r5659 as it was wreaking havok with
> > the meshing at sim startup. I'm not sure but it may also have been
> > related to prims not appearing in the viewer after crossing into a
> > region. I'm not familiar with the archiving so I don't know how to test
> > whether it's broken again, but I suspect it's adversely affected.
> >
> > The part I had to reinstate was ResetChildPrimPhysicsPositions() in
> > SceneObjectGroup.cs
>
> Hi Dahlia. As you know, there are only two statements in
> ResetChildPrimPhysicsPositions().
>
> public void ResetChildPrimPhysicsPositions()
> {
> AbsolutePosition = AbsolutePosition;
> HasGroupChanged = false;
> }
>
> Is there any chance you could tell me whether the problem is caused by
> the lack of AbsolutePosition = AbsolutePosition (which is a bizarre
> looking thing but does have an actual effect), or HasGroupChanged = false;
>
> If it's the AbsolutePosition statement that is important , then the
> HasGroupChanged can be simply commented out to get archiving working
> properly again. If it's the HasGroupChanged that is important than I
> need to go and look at the code more closely.
>
> Thanks muchly.
>
> justincc
>
> >
> > -d
> >
> > On Fri, Jul 25, 2008 at 2:53 PM, Frisby, Adam <adam at deepthink.com.au
> > <mailto:adam at deepthink.com.au>> wrote:
> >
> > Just a confirmation, this did indeed fix the issue. Thanks.
> >
> > Adam
> >
> > > -----Original Message-----
> > > From: opensim-dev-bounces at lists.berlios.de
> > <mailto:opensim-dev-bounces at lists.berlios.de> [mailto:opensim-dev-
> > <mailto:opensim-dev->
> > > bounces at lists.berlios.de <mailto:bounces at lists.berlios.de>] On
> > Behalf Of Justin Clark-Casey
> > > Sent: Friday, 25 July 2008 11:06 AM
> > > To: opensim-dev at lists.berlios.de
> > <mailto:opensim-dev at lists.berlios.de>
> > > Subject: Re: [Opensim-dev] Archiver issues
> > >
> > > Sean Dague wrote:
> > > > On Fri, Jul 25, 2008 at 11:48:14AM +0100, Justin Clark-Casey
> wrote:
> > > > <snip>
> > > >> Yeah, there are problems in this area (hence the big 'highly
> > > experimental' signs, but I'm sure everyone is aware of that
> > > >> ;-). The archive file would be very helpful for analysis if
> you
> > > could
> > > >> make that request for me.
> > > >
> > > > Working on something related, we found that restoring a large
> > number
> > > of
> > > > items to Scene very quickly overruns the script event queue, as
> all
> > > the
> > > > events are fired all at once, and can't be processed fast
> enough.
> > >
> > > Yep, I think I've seen the same thing on an archive reload,
> > though none
> > > of my current files appear
> > > to do it.
> > >
> > > >
> > > > I'm not sure if this is the same issue or not, but it might be
> > > related.
> > >
> > > It is unrelated, but if anybody has an example archive where the
> > script
> > > reload problem happens I
> > > would be very happy to take a look at it.
> > >
> > > --
> > > justincc
> > > Justin Clark-Casey
> > > http://justincc.wordpress.com
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> >
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>
> --
> justincc
> Justin Clark-Casey
> http://justincc.wordpress.com
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