[Opensim-dev] Archiver issues
Justin Clark-Casey
jjustincc at googlemail.com
Sat Jul 26 11:18:00 UTC 2008
Dahlia Trimble wrote:
> Sadly I had to revert a portion of r5659 as it was wreaking havok with
> the meshing at sim startup. I'm not sure but it may also have been
> related to prims not appearing in the viewer after crossing into a
> region. I'm not familiar with the archiving so I don't know how to test
> whether it's broken again, but I suspect it's adversely affected.
>
> The part I had to reinstate was ResetChildPrimPhysicsPositions() in
> SceneObjectGroup.cs
Hi Dahlia. As you know, there are only two statements in
ResetChildPrimPhysicsPositions().
public void ResetChildPrimPhysicsPositions()
{
AbsolutePosition = AbsolutePosition;
HasGroupChanged = false;
}
Is there any chance you could tell me whether the problem is caused by
the lack of AbsolutePosition = AbsolutePosition (which is a bizarre
looking thing but does have an actual effect), or HasGroupChanged = false;
If it's the AbsolutePosition statement that is important , then the
HasGroupChanged can be simply commented out to get archiving working
properly again. If it's the HasGroupChanged that is important than I
need to go and look at the code more closely.
Thanks muchly.
justincc
>
> -d
>
> On Fri, Jul 25, 2008 at 2:53 PM, Frisby, Adam <adam at deepthink.com.au
> <mailto:adam at deepthink.com.au>> wrote:
>
> Just a confirmation, this did indeed fix the issue. Thanks.
>
> Adam
>
> > -----Original Message-----
> > From: opensim-dev-bounces at lists.berlios.de
> <mailto:opensim-dev-bounces at lists.berlios.de> [mailto:opensim-dev-
> <mailto:opensim-dev->
> > bounces at lists.berlios.de <mailto:bounces at lists.berlios.de>] On
> Behalf Of Justin Clark-Casey
> > Sent: Friday, 25 July 2008 11:06 AM
> > To: opensim-dev at lists.berlios.de
> <mailto:opensim-dev at lists.berlios.de>
> > Subject: Re: [Opensim-dev] Archiver issues
> >
> > Sean Dague wrote:
> > > On Fri, Jul 25, 2008 at 11:48:14AM +0100, Justin Clark-Casey wrote:
> > > <snip>
> > >> Yeah, there are problems in this area (hence the big 'highly
> > experimental' signs, but I'm sure everyone is aware of that
> > >> ;-). The archive file would be very helpful for analysis if you
> > could
> > >> make that request for me.
> > >
> > > Working on something related, we found that restoring a large
> number
> > of
> > > items to Scene very quickly overruns the script event queue, as all
> > the
> > > events are fired all at once, and can't be processed fast enough.
> >
> > Yep, I think I've seen the same thing on an archive reload,
> though none
> > of my current files appear
> > to do it.
> >
> > >
> > > I'm not sure if this is the same issue or not, but it might be
> > related.
> >
> > It is unrelated, but if anybody has an example archive where the
> script
> > reload problem happens I
> > would be very happy to take a look at it.
> >
> > --
> > justincc
> > Justin Clark-Casey
> > http://justincc.wordpress.com
> > _______________________________________________
> > Opensim-dev mailing list
> > Opensim-dev at lists.berlios.de <mailto:Opensim-dev at lists.berlios.de>
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de <mailto:Opensim-dev at lists.berlios.de>
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
--
justincc
Justin Clark-Casey
http://justincc.wordpress.com
More information about the Opensim-dev
mailing list