[Opensim-dev] Lively
Nebadon Izumi
nebadon2025 at gmail.com
Tue Jul 15 16:46:24 UTC 2008
personally I see purchasing objects in world more like purchasing software
or a PC operating system such as Windows XP or Apple Mac, just like certain
software packages can not be exported to certain countries due to copyright
and patent laws, not all clothes should be allowed to just go to any grid,
assuming that because someone purchased something does not automatically
give that person the right to export that software to any country they
choose. I am not saying we should be enforcing any type of DRM in the core
OpenSIM, but i dont think you should be able to just bring anything you
purchase to any grid you choose, and as of today this would be a violation
of the Linden TOS anyway. and back to the original topic, I tried Lively
and found it to be the most frustrating and uninteresting application from
google i have ever tried, I think their viewer is quite horrible and if
OpenSIM were anything like this application i would quickly loose interest
as i already have in Lively. I can not forsee Lively ever being competition
to any of the current virtual worlds in development, it seems to me to go
completly against the concept of a grid, and more to the model of 1000's
of independant 3D chat rooms and nothing more.
Neb
On Tue, Jul 15, 2008 at 9:31 AM, Charles Krinke <cfk at pacbell.net> wrote:
> To torture the analogy a little bit. It seems to me that as we look
> forward, the appearance & clothes at least of an avatar probably should
> evolve to be carried along with the avatar much like people traverse
> airports and carry their clothes along with them.
>
> It could also be argued that a certain subset of attachments could be
> arguably carried on airplanes that traverse different countries or cities
> (aka grids or standalone sims). But also argued that not all attachments are
> appropriate to carry on an airplane (aka teleport).
>
> Just a couple of thoughts to try to help the conversation along.
>
> Charles
>
>
> ----- Original Message ----
> From: "Dickson, Mike (ISS Software)" <mike.dickson at hp.com>
> To: "opensim-dev at lists.berlios.de" <opensim-dev at lists.berlios.de>
> Sent: Tuesday, July 15, 2008 8:45:58 AM
> Subject: Re: [Opensim-dev] Lively
>
> Except of course that prim attachments still need to be accounted for
> somewhere and most likely in the region the avatar is in. In general I
> agree though that pushing more of the housekeeping and rendering to the
> client makes sense.
>
> Mike
>
> -----Original Message-----
> From: opensim-dev-bounces at lists.berlios.de [mailto:
> opensim-dev-bounces at lists.berlios.de] On Behalf Of Mana Janus
> Sent: Tuesday, July 15, 2008 10:24 AM
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] Lively
>
> Charles Krinke wrote:
> > I think one of the long-term issues may be that an avatars appearance
> > perhaps should be a property of the client and not the region.
> > Admitedly, our current mainstream client doesnt work that way, but
> > perhaps considering morphing our architecture to favor that tendency
> > might help.
> Great idea! Actually even today the appearance is baked in the client
> and sent to the server. The server supplies only the wearables and
> textures.
> I think it would not be a big change of client or general architecture
> to persist wearables and associated textures on the client, until the
> clothing is explicitly changed by the user.
>
> Best regards,
>
> Mana
>
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