<div dir="ltr">personally I see purchasing objects in world more like purchasing software or a PC operating system such as Windows XP or Apple Mac, just like certain software packages can not be exported to certain countries due to copyright and patent laws, not all clothes should be allowed to just go to any grid, assuming that because someone purchased something does not automatically give that person the right to export that software to any country they choose. I am not saying we should be enforcing any type of DRM in the core OpenSIM, but i dont think you should be able to just bring anything you purchase to any grid you choose, and as of today this would be a violation of the Linden TOS anyway. and back to the original topic, I tried Lively and found it to be the most frustrating and uninteresting application from google i have ever tried, I think their viewer is quite horrible and if OpenSIM were anything like this application i would quickly loose interest as i already have in Lively. I can not forsee Lively ever being competition to any of the current virtual worlds in development, it seems to me to go completly against the concept of a grid, and more to the model of 1000's of independant 3D chat rooms and nothing more.<br>
<br>Neb<br><br><div class="gmail_quote">On Tue, Jul 15, 2008 at 9:31 AM, Charles Krinke <<a href="mailto:cfk@pacbell.net">cfk@pacbell.net</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div><div style="font-family: arial,helvetica,sans-serif; font-size: 12pt;"><div style="font-family: arial,helvetica,sans-serif; font-size: 12pt;">To torture the analogy a little bit. It seems to me that as we look forward, the appearance & clothes at least of an avatar probably should evolve to be carried along with the avatar much like people traverse airports and carry their clothes along with them.<br>
<br>It could also be argued that a certain subset of attachments could be arguably carried on airplanes that traverse different countries or cities (aka grids or standalone sims). But also argued that not all attachments are appropriate to carry on an airplane (aka teleport).<br>
<br>Just a couple of thoughts to try to help the conversation along.<br><font color="#888888"><br>Charles</font><div><div></div><div class="Wj3C7c"><br><br><div style="font-family: times new roman,new york,times,serif; font-size: 12pt;">
----- Original Message
----<br>From: "Dickson, Mike (ISS Software)" <<a href="mailto:mike.dickson@hp.com" target="_blank">mike.dickson@hp.com</a>><br>To: "<a href="mailto:opensim-dev@lists.berlios.de" target="_blank">opensim-dev@lists.berlios.de</a>" <<a href="mailto:opensim-dev@lists.berlios.de" target="_blank">opensim-dev@lists.berlios.de</a>><br>
Sent: Tuesday, July 15, 2008 8:45:58 AM<br>Subject: Re: [Opensim-dev] Lively<br><br>
Except of course that prim attachments still need to be accounted for somewhere and most likely in the region the avatar is in. In general I agree though that pushing more of the housekeeping and rendering to the client makes sense.<br>
<br>Mike<br><br>-----Original Message-----<br>From: <a href="mailto:opensim-dev-bounces@lists.berlios.de" target="_blank">opensim-dev-bounces@lists.berlios.de</a> [mailto:<a href="mailto:opensim-dev-bounces@lists.berlios.de" target="_blank">opensim-dev-bounces@lists.berlios.de</a>] On Behalf Of Mana Janus<br>
Sent: Tuesday, July 15, 2008 10:24 AM<br>To: <a href="mailto:opensim-dev@lists.berlios.de" target="_blank">opensim-dev@lists.berlios.de</a><br>Subject: Re: [Opensim-dev] Lively<br><br>Charles Krinke wrote:<br>> I think one of the long-term issues may be that an avatars appearance<br>
> perhaps should be
a property of the client and not the region.<br>> Admitedly, our current mainstream client doesnt work that way, but<br>> perhaps considering morphing our architecture to favor that tendency<br>> might help.<br>
Great idea! Actually even today the appearance is baked in the client<br>and sent to the server. The server supplies only the wearables and textures.<br>I think it would not be a big change of client or general architecture<br>
to persist wearables and associated textures on the client, until the<br>clothing is explicitly changed by the user.<br><br>Best regards,<br><br>Mana<br><br>_______________________________________________<br>Opensim-dev mailing list<br>
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<br></blockquote></div><br></div>