[Opensim-dev] Voice Module

Sean Dague sean at dague.net
Thu Feb 28 12:04:31 UTC 2008


On Wed, Feb 27, 2008 at 06:31:53PM +0200, Jani Pirkola wrote:
> Hi,
> 
> I totally agree with you Sean, the voice should be separated from the
> server. The realXtend voice code is only the first version.
> The best model could be that the clients do direct UDP communication and the
> server only manages the NAT firewall bypassing initially. I don't know how
> skype works, but I assume it is something like this.
> 
> Jani Pirkola/realXtend

My suggestion is that we remove this module, given that we are all
agreed it is the wrong approach.  I'd much rather have our first venture
into voice be something a bit more long term.

       -Sean

-- 
__________________________________________________________________

Sean Dague                                       Mid-Hudson Valley
sean at dague dot net                            Linux Users Group
http://dague.net                                 http://mhvlug.org

There is no silver bullet.  Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
__________________________________________________________________
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 189 bytes
Desc: Digital signature
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20080228/04ebc4c9/attachment-0001.pgp>


More information about the Opensim-dev mailing list