[Opensim-dev] Voice Module
Dr Scofield
DrScofield at xyzzyxyzzy.net
Wed Feb 27 18:23:16 UTC 2008
Sean Dague wrote:
> I've spent a little bit of time looking at the Voice Module that just
> got moved into trunk from the RealXtend branch, and I think it's headed
> in the wrong direction.
>
> Embedding voice in the simulator seems like the wrong direction, and
> much less modular than we were heading for. Plus, I think that under
> any reasonable load, it's going to go useless *real fast*. Given that
> chat messages can often take 30 seconds in a loaded message, nothing
> like voice really belongs there.
>
> I think a much better approach would be to carve off voice functionality
> into a seperate VoiceServer, which would let it run on a dedicated
> machine, ensuring low latency. I also think that the SLVoice approach
> of sending all the streams to the client and letting the client do the
> mixing is a better load approach.
>
ansi and i are working on getting the voice caps working from the
opensim side, so that we can then substitute the vivox daemon without
the SL client noticing (that's the plan anyhow).
> Perhaps a hybrid model where after significant avatar moves avatar
> possitions were sent to the Voice Server, so that you don't have the
> issue where your ears can be fully devoid of your camera, would be
> best. But at the end of the day doing mixing on the server just seems
> wrong. Even skype offloads this to clients to do.
>
completely agree.
cheers,
dr scofield/aka dirk
--
dr dirk husemann ---- math & computer science ---- ibm zurich research lab
RL: hud at zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/
SL: drscofield at xyzzyxyzzy.net --------------------- http://xyzzyxyzzy.net/
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