[Opensim-dev] SL lego
dan miller
danbmil99 at yahoo.com
Sun Feb 24 19:46:11 UTC 2008
--- Gryc Ueusp <gryc.ueusp at gmail.com> wrote:
> I agree that having a library of parts with which to build things would be
>
> quite cool, the client needs to be able to support everything a modern
> physics engine (ODE) supports like axels, joints, proper linking
> hierarchy,
> etc. If OpenSim gained that, it'd definitely be a good step towards being
>
> able to decently simulate something approaching reality.
hmm.. this makes me think about the whole issue of client-side editing.
While the rest of the world moves towards thin clients and server-side
logic, the SL world depends on all the editing happening on the client.
It's a bit of a paradox -- the editing, which is presumably less
realtime-critical than some things, happens on the client; but collision and
script behavior, which depend on low latency for decent results, happen on
the server.
What's up with that?
-danx0r
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