[Opensim-dev] SL lego
Gryc Ueusp
gryc.ueusp at gmail.com
Sun Feb 24 19:58:24 UTC 2008
On Sunday 24 February 2008 1:46:11 pm dan miller wrote:
> --- Gryc Ueusp <gryc.ueusp at gmail.com> wrote:
> > I agree that having a library of parts with which to build things would
> > be
> >
> > quite cool, the client needs to be able to support everything a modern
> > physics engine (ODE) supports like axels, joints, proper linking
> > hierarchy,
> > etc. If OpenSim gained that, it'd definitely be a good step towards
> > being
> >
> > able to decently simulate something approaching reality.
>
> hmm.. this makes me think about the whole issue of client-side editing.
> While the rest of the world moves towards thin clients and server-side
> logic, the SL world depends on all the editing happening on the client.
> It's a bit of a paradox -- the editing, which is presumably less
> realtime-critical than some things, happens on the client; but collision
> and script behavior, which depend on low latency for decent results,
> happen on the server.
>
> What's up with that?
>
> -danx0r
I've been considering an xml-rpc based prim editing so arbitrary programs can
log in and create and edit prims. (There's already a Remote-Admin plugin, so
most of that is already done.) Personally, I think that's the way we need to
go. Then again, I'm not on the AWG, so I may be chock full of bad ideas :P
--
Gryc Ueusp
<gryc.ueusp at gmail.com>
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