[Opensim-dev] SL lego
Gryc Ueusp
gryc.ueusp at gmail.com
Sat Feb 23 01:14:22 UTC 2008
I agree that having a library of parts with which to build things would be
quite cool, the client needs to be able to support everything a modern
physics engine (ODE) supports like axels, joints, proper linking hierarchy,
etc. If OpenSim gained that, it'd definitely be a good step towards being
able to decently simulate something approaching reality.
On Friday 22 February 2008 6:19:55 pm dan miller wrote:
> --- Gryc Ueusp <gryc.ueusp at gmail.com> wrote:
> > Something tells me it'll be less than a metaverse, and more of an MMOG.
> > Though I'd love to see an OpenSim based LEGO world, and it's entirely
> > possible seeing as the client has snap-to already there, just have to set
> > it
> > to whatever scale the default lego unit is.
>
> Ya -- though actually I don't much care if it's specifically Lego (the
> brand) -- I'm just interested in the idea that you can rez up things like
> legged creatures and vehicles easily. I haven't tried in LSL, but from
> what I hear it's not trivial.
>
> In my professional work, I simulate robots. It takes weeks of painstaking
> labor to measure the parts, &/or export reams of data from Solidworks, and
> hand-tune an object-oriented description in Python.
>
> I just think it would be amazing to be able to drag parts from an
> inventory, snap them together with axles and joints, and script up their
> behavior quickly, the way we rez up buildings in SL.
>
> -dan
--
Gryc Ueusp
<gryc.ueusp at gmail.com>
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