[Opensim-dev] SL lego
Gryc Ueusp
gryc.ueusp at gmail.com
Fri Feb 22 17:53:40 UTC 2008
Something tells me it'll be less than a metaverse, and more of an MMOG.
Though I'd love to see an OpenSim based LEGO world, and it's entirely
possible seeing as the client has snap-to already there, just have to set it
to whatever scale the default lego unit is.
On Friday 22 February 2008 6:08:02 am Laurent B. wrote:
> Talking about Lego...
> Did you heard about this : http://universe.lego.com/en-US/default.aspx ?
>
>
> From: Teravus Ovares
> Sent: Friday, February 22, 2008 9:19 AM
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] SL lego
>
>
> all quite interesting.
>
> Should be possible with something like osAddPhysicsJoint or something added
> to our own flavor of scripting. I've also got to get physical linksets up
> to par. :D
>
> -Teravus
>
> On 2/22/08, dan miller <danbmil99 at yahoo.com> wrote:
> > So... how they did it in SL? You have an object, you have lsl, you have
> > sensors, you have rotations and movements...
> >
> > It seems a normal LSL vehicle...
>
> Right -- my idea is to have a serious lego world, where you could snap
> together pieces, motors, sensors etc. and they would act physically
> correct. I don't mind if you program them in LSL or Python or something,
> the RCX and NXT programming environments are pretty lame. The cool part
> (for me) would be to get the physics right so you could simulate any lego
> project you could actually build (and ones you couldn't). Some of my lego
> 'bots have hundreds of pieces.
>
> -dan
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
>
>
>
>
> ---------------------------------------------------------------------------
>-----
>
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
--
Gryc Ueusp
<gryc.ueusp at gmail.com>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part.
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20080222/7060c778/attachment-0001.pgp>
More information about the Opensim-dev
mailing list