[Opensim-dev] SL lego

Gryc Ueusp gryc.ueusp at gmail.com
Fri Feb 22 17:53:40 UTC 2008


Something tells me it'll be less than a metaverse, and more of an MMOG.  
Though I'd love to see an OpenSim based LEGO world, and it's entirely 
possible seeing as the client has snap-to already there, just have to set it 
to whatever scale the default lego unit is.

On Friday 22 February 2008 6:08:02 am Laurent B. wrote:
> Talking about Lego...
> Did you heard about this : http://universe.lego.com/en-US/default.aspx ?
>
>
> From: Teravus Ovares
> Sent: Friday, February 22, 2008 9:19 AM
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] SL lego
>
>
> all quite interesting.
>
> Should be possible with something like osAddPhysicsJoint or something added
> to our own flavor of scripting.   I've also got to get physical linksets up
> to par. :D
>
> -Teravus
>
> On 2/22/08, dan miller <danbmil99 at yahoo.com> wrote:
>   > So... how they did it in SL? You have an object, you have lsl, you have
>   > sensors, you have rotations and movements...
>   >
>   > It seems a normal LSL vehicle...
>
>   Right -- my idea is to have a serious lego world, where you could snap
>   together pieces, motors, sensors etc. and they would act physically
> correct. I don't mind if you program them in LSL or Python or something,
> the RCX and NXT programming environments are pretty lame.  The cool part
> (for me) would be to get the physics right so you could simulate any lego
> project you could actually build (and ones you couldn't).  Some of my lego
> 'bots have hundreds of pieces.
>
>   -dan
>
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-- 
Gryc Ueusp
<gryc.ueusp at gmail.com>
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