[Opensim-dev] SL lego

Teravus Ovares teravus at gmail.com
Fri Feb 22 08:19:57 UTC 2008


all quite interesting.

Should be possible with something like osAddPhysicsJoint or something added
to our own flavor of scripting.   I've also got to get physical linksets up
to par. :D

-Teravus

On 2/22/08, dan miller <danbmil99 at yahoo.com> wrote:
>
> > So... how they did it in SL? You have an object, you have lsl, you have
> > sensors, you have rotations and movements...
> >
> > It seems a normal LSL vehicle...
>
> Right -- my idea is to have a serious lego world, where you could snap
> together pieces, motors, sensors etc. and they would act physically
> correct.
> I don't mind if you program them in LSL or Python or something, the RCX
> and
> NXT programming environments are pretty lame.  The cool part (for me)
> would
> be to get the physics right so you could simulate any lego project you
> could
> actually build (and ones you couldn't).  Some of my lego 'bots have
> hundreds
> of pieces.
>
> -dan
>
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