[Opensim-dev] Stable Branch pt III Was: RFC: Changing default script engine to xengine
Frisby, Adam
adam at deepthink.com.au
Fri Dec 12 02:17:58 UTC 2008
I believe the reasoning is that DNE has the ability to modularise and replace components in it - Tedd is still actively working on some of those, including trying to get microthreading running.
From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Nebadon Izumi
Sent: Thursday, 11 December 2008 9:03 AM
To: opensim-dev at lists.berlios.de
Subject: Re: [Opensim-dev] Stable Branch pt III Was: RFC: Changing default script engine to xengine
I run primarily windows and find Dozens more issues with Dotnetengine on Windows, to myself Dotnetengine is 100% unuseable in 100% of my sims, why we keep babying this virtually non-supported module is beyond me, Xengine needs to be made the primary only if because virtually no one supports Dotnetengine, other than to try their best to bring its functionality to that which Xengine has reached, but i cant remember the last time Dotnetengine did something more and better than Xengine does, i dont think theres ever been a case where dotnetengine outpeformed or was more stable than Xengine. And back to the reason why i responded, Windows runs monumentally better on Xengine than Dotnetengine, and thats my two cents.
Neb
On Thu, Dec 11, 2008 at 7:57 AM, Justin Clark-Casey <jjustincc at googlemail.com<mailto:jjustincc at googlemail.com>> wrote:
Stefan Andersson wrote:
>
> So, should we take this up to the vote then? I'd say that we want a
> period of stbailizing before switching to XEngine.
To be honest, I think a fair few of us have been using XEngine for a good few months now, so the chances of instability
are fairly minimal. Though perhaps most of us doing this have been on the Linux side with not so much testing on
Windows (judging from one of Teravus' earlier posts about read conflicts of compiled script assemblies).
--
justincc
Justin Clark-Casey
http://justincc.wordpress.com
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