[Opensim-dev] Stable Branch pt III Was: RFC: Changing default script engine to xengine
Kyle "G"
create at reactiongrid.com
Thu Dec 11 17:28:35 UTC 2008
We found the exact same findings here. We enable Xengine and explicitly
disable DotNetEngine on Server 2008.
From: opensim-dev-bounces at lists.berlios.de
[mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Nebadon Izumi
Sent: Thursday, December 11, 2008 12:03 PM
To: opensim-dev at lists.berlios.de
Subject: Re: [Opensim-dev] Stable Branch pt III Was: RFC: Changing default
script engine to xengine
I run primarily windows and find Dozens more issues with Dotnetengine on
Windows, to myself Dotnetengine is 100% unuseable in 100% of my sims, why we
keep babying this virtually non-supported module is beyond me, Xengine needs
to be made the primary only if because virtually no one supports
Dotnetengine, other than to try their best to bring its functionality to
that which Xengine has reached, but i cant remember the last time
Dotnetengine did something more and better than Xengine does, i dont think
theres ever been a case where dotnetengine outpeformed or was more stable
than Xengine. And back to the reason why i responded, Windows runs
monumentally better on Xengine than Dotnetengine, and thats my two cents.
Neb
On Thu, Dec 11, 2008 at 7:57 AM, Justin Clark-Casey
<jjustincc at googlemail.com> wrote:
Stefan Andersson wrote:
>
> So, should we take this up to the vote then? I'd say that we want a
> period of stbailizing before switching to XEngine.
To be honest, I think a fair few of us have been using XEngine for a good
few months now, so the chances of instability
are fairly minimal. Though perhaps most of us doing this have been on the
Linux side with not so much testing on
Windows (judging from one of Teravus' earlier posts about read conflicts of
compiled script assemblies).
--
justincc
Justin Clark-Casey
http://justincc.wordpress.com
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