[Opensim-dev] rex auth & avatar systems (Re: future rexviewer merger)

Cristina Videira Lopes lopes at ics.uci.edu
Mon Dec 8 17:37:00 UTC 2008


To be precise, the comparison is not really between the hypergrid and 
Rex's avatar server; it's about comparing Rex's avatar server with 
OpenSim's User+Asset+Inventory trio.
The hypergrid is simply adding the capability of region servers 
interacting with several of those trios instead of just one.

So, the unclear spot, really, is why Rex felt the need to substitute UAI 
with something else.


Charles Krinke wrote:
> I'm sorry. This is an OpenSim discussion channel. So, we are 
> interested in what OpenSim is doing and where we are going.
>
> We have two different teleporting methods in OpenSim already. One is 
> the AWG/OGP which allows teleporting from the LL betagrid to an 
> OpenSim region. The other is the "HyperGrid", which allows teleporting 
> between OpenSim grids or regions.
>
> We certainly can consider a third, and that certainly could be Rex. 
> Or, certain Rex features may be added to the existing two interop 
> technologies we already support.
>
> So, with that in mind, lets move forward and discuss the technical 
> details of how the Rex technology works and how some or all of it is 
> appropriate to add to OpenSim.
>
> Charles
>
> ------------------------------------------------------------------------
> *From:* Lc <lcc1967 at gmail.com>
> *To:* opensim-dev at lists.berlios.de
> *Sent:* Monday, December 8, 2008 9:11:05 AM
> *Subject:* Re: [Opensim-dev] rex auth & avatar systems (Re: future 
> rexviewer merger)
>
> "Rex avatar server was out and TPing from SL to a Rex grid was done
> before LL made the gridnaughts. The Rex group is ahead of the curve.
> It probably will not hard for them to retool and go backwards to be
> compatible with others are doing. But you have to remember that Rex
> server is really the leader, the others are just following and not
> acknowledging the work that has been done already."
>
> Please don't speak in the name of ReX pple particularly when you don't 
> know what you are talking about.
>
> Sm
> ------------------------------------------------------------------------
>
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>   

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