[Opensim-dev] SL RAW imported flipped

Justin Clark-Casey jjustincc at googlemail.com
Fri Dec 5 13:45:50 UTC 2008


Stefan Andersson wrote:
> And in the spirit of progress, I will just go ahead and apply the patch, 
> and we'll deal with the flipping later.

Actually, on this one I would suggest that we wait for the flipping code rather than give people a lot of confusion.

>  
> (I would argue that anybody using raw for sl<->os transfer has a 
> problem, and if anybody is using raw solely for os terrain backup has 
> another kind of problem. DON'T DO CRACK!)
> 
> Best regards,
> Stefan Andersson
> Tribal Media AB
> 
> 
> ------------------------------------------------------------------------
> 
> Date: Fri, 5 Dec 2008 13:33:51 +0000
> From: michaelwri22 at yahoo.co.uk
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] SL RAW imported flipped
> 
> Lets declare that our current method is correct and open a Second life 
> bug report and get them to change to our method ;)
> 
> but seriously, yeah I agree that opensim.ini is way to big as it is so 
> yeah we should go with one or the other, and seems making it the SL way 
> is the best option.
> 
> */Justin Clark-Casey <jjustincc at googlemail.com>/* wrote:
> 
>     Michael Wright wrote:
>      > I was going to comment about this... that its not enough to just
>     add a
>      > new "load-sl-terrain" console command, as that wouldn't solve
>     uploading
>      > from the client.
>      >
>      > One possible solution is to have a ini file setting to set how
>     loaded
>      > terrains are treated. Either as SL type or the old flipped ones.
> 
>     I dunno - I really would like to see us avoid proliferation of
>     option settings just to get around old inconsistencies
>     like this. OpenSim.ini is already has a lot of settings :)
> 
>     I think that it's worth taking the pain of changing the default and
>     letting people know that they will may need to flip
>     their terrain using jonc's code, either from an external tool or via
>     an internal terrain command.
> 
>      >
>      > */Melanie /* wrote:
>      >
>      > In that case, the default load should be SL map, because they can
>      > now be loaded from the client and when doing that, people receive a
>      > flip image of what they wanted, with no way to change it.
>      >
>      > Melanie
>      >
>      > Justin Clark-Casey wrote:
>      > > Stefan Andersson wrote:
>      > >> I was thinking about supplying a 'terrain flip y' command.
>      > >
>      > > :) +1, sounds like a good solution - I imagine that shouldn't be
>      > too hard to do either (though I haven't personally
>      > > dipped that far into the terrain code).
>      > >
>      > >>
>      > >> Best regards,
>      > >> Stefan Andersson
>      > >> Tribal Media AB
>      > >>
>      > >> Join the 3d web revolution : http://tribalnet.se/
>      > >>
>      > >>
>      > >>
>      > >>
>      > >>
>      > >> > Date: Thu, 4 Dec 2008 11:52:29 +0000
>      > >> > From: jjustincc at googlemail.com
>      > >> > To: opensim-dev at lists.berlios.de
>      > >> > Subject: Re: [Opensim-dev] SL RAW imported flipped
>      > >> >
>      > >> > Stefan Andersson wrote:
>      > >> > > Yes, I would imagine we would have a problem if we have saved
>      > >> > > opensim-raws differently from sl-raws.
>      > >> > >
>      > >> > > If that is a problem I think we should introduce a 'sl'
>      > terrain type,
>      > >> > > that is a 'raw' but that imports and exports 'correctly'.
>      > >> >
>      > >> > Perhaps we could apply the patch and instead provide a script to
>      > >> convert the old 'flipped' terrain maps to the
>      > >> > 'unflipped' SL compatible format?
>      > >> >
>      > >> > >
>      > >> > > Best regards,
>      > >> > > Stefan Andersson
>      > >> > > Tribal Media AB
>      > >> > >
>      > >> > > Join the 3d web revolution : http://tribalnet.se/
>      > >> > >
>      > >> > >
>      > >> > >
>      > >> > >
>      > >> > >
>      > >> > >
>      > >> > >
>      > >>
>      >
>     ------------------------------------------------------------------------
>      > >> > >
>      > >> > > Date: Wed, 3 Dec 2008 13:17:54 +0100
>      > >> > > From: lcc1967 at gmail.com
>      > >> > > To: opensim-dev at lists.berlios.de
>      > >> > > Subject: Re: [Opensim-dev] SL RAW imported flipped
>      > >> > >
>      > >> > > if my memory served me well, we got a discution about
>      > correcting or
>      > >> not
>      > >> > > the issue.
>      > >> > > I tought it was something related to the already
>     downloaded map.
>      > >> > >
>      > >> > > SM
>      > >> > >
>      > >> > >
>      > >> > > On Wed, Dec 3, 2008 at 1:15 PM, Stefan Andersson
>      > >>
>      > >> > > > wrote:
>      > >> > >
>      > >> > > I can confirm that
>      > >> > >
>      > >> > > http://opensimulator.org/mantis/view.php?id=2315
>      > >> > >
>      > >> > > is still very much in effect - an exported SL terrain imports
>      > >> > > flipped on the Y axis.
>      > >> > >
>      > >> > > There's a patch on this issue, and the issue is assigned to
>      > Adam,
>      > >> > > but last note is from 10/10 so I'd imagine this has rotted.
>      > >> > >
>      > >> > > Best regards,
>      > >> > > Stefan Andersson
>      > >> > > Tribal Media AB
>      > >> > >
>      > >> > >
>      > >> > > _______________________________________________
>      > >> > > Opensim-dev mailing list
>      > >> > > Opensim-dev at lists.berlios.de
>      > >> > > https://lists.berlios.de/mailman/listinfo/opensim-dev
>      > >> > >
>      > >> > >
>      > >> > >
>      > >> > >
>      > >>
>      >
>     ------------------------------------------------------------------------
>      > >> > >
>      > >> > > _______________________________________________
>      > >> > > Opensim-dev mailing list
>      > >> > > Opensim-dev at lists.berlios.de
>      > >> > > https://lists.berlios.de/mailman/listinfo/opensim-dev
>      > >> >
>      > >> >
>      > >> > --
>      > >> > justincc
>      > >> > Justin Clark-Casey
>      > >> > http://justincc.wordpress.com
>      > >> > _______________________________________________
>      > >> > Opensim-dev mailing list
>      > >> > Opensim-dev at lists.berlios.de
>      > >> > https://lists.berlios.de/mailman/listinfo/opensim-dev
>      > >>
>      > >>
>      > >>
>      >
>     ------------------------------------------------------------------------
>      > >>
>      > >> _______________________________________________
>      > >> Opensim-dev mailing list
>      > >> Opensim-dev at lists.berlios.de
>      > >> https://lists.berlios.de/mailman/listinfo/opensim-dev
>      > >
>      > >
>      > _______________________________________________
>      > Opensim-dev mailing list
>      > Opensim-dev at lists.berlios.de
>      > https://lists.berlios.de/mailman/listinfo/opensim-dev
>      >
>      >
>      >
>      >
>     ------------------------------------------------------------------------
>      >
>      > _______________________________________________
>      > Opensim-dev mailing list
>      > Opensim-dev at lists.berlios.de
>      > https://lists.berlios.de/mailman/listinfo/opensim-dev
> 
> 
>     -- 
>     justincc
>     Justin Clark-Casey
>     http://justincc.wordpress.com
>     _______________________________________________
>     Opensim-dev mailing list
>     Opensim-dev at lists.berlios.de
>     https://lists.berlios.de/mailman/listinfo/opensim-dev
> 
> 
> 
> 
> ------------------------------------------------------------------------
> 
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev


-- 
justincc
Justin Clark-Casey
http://justincc.wordpress.com



More information about the Opensim-dev mailing list