[Opensim-dev] SL RAW imported flipped
Justin Clark-Casey
jjustincc at googlemail.com
Fri Dec 5 13:45:50 UTC 2008
Stefan Andersson wrote:
> And in the spirit of progress, I will just go ahead and apply the patch,
> and we'll deal with the flipping later.
Actually, on this one I would suggest that we wait for the flipping code rather than give people a lot of confusion.
>
> (I would argue that anybody using raw for sl<->os transfer has a
> problem, and if anybody is using raw solely for os terrain backup has
> another kind of problem. DON'T DO CRACK!)
>
> Best regards,
> Stefan Andersson
> Tribal Media AB
>
>
> ------------------------------------------------------------------------
>
> Date: Fri, 5 Dec 2008 13:33:51 +0000
> From: michaelwri22 at yahoo.co.uk
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] SL RAW imported flipped
>
> Lets declare that our current method is correct and open a Second life
> bug report and get them to change to our method ;)
>
> but seriously, yeah I agree that opensim.ini is way to big as it is so
> yeah we should go with one or the other, and seems making it the SL way
> is the best option.
>
> */Justin Clark-Casey <jjustincc at googlemail.com>/* wrote:
>
> Michael Wright wrote:
> > I was going to comment about this... that its not enough to just
> add a
> > new "load-sl-terrain" console command, as that wouldn't solve
> uploading
> > from the client.
> >
> > One possible solution is to have a ini file setting to set how
> loaded
> > terrains are treated. Either as SL type or the old flipped ones.
>
> I dunno - I really would like to see us avoid proliferation of
> option settings just to get around old inconsistencies
> like this. OpenSim.ini is already has a lot of settings :)
>
> I think that it's worth taking the pain of changing the default and
> letting people know that they will may need to flip
> their terrain using jonc's code, either from an external tool or via
> an internal terrain command.
>
> >
> > */Melanie /* wrote:
> >
> > In that case, the default load should be SL map, because they can
> > now be loaded from the client and when doing that, people receive a
> > flip image of what they wanted, with no way to change it.
> >
> > Melanie
> >
> > Justin Clark-Casey wrote:
> > > Stefan Andersson wrote:
> > >> I was thinking about supplying a 'terrain flip y' command.
> > >
> > > :) +1, sounds like a good solution - I imagine that shouldn't be
> > too hard to do either (though I haven't personally
> > > dipped that far into the terrain code).
> > >
> > >>
> > >> Best regards,
> > >> Stefan Andersson
> > >> Tribal Media AB
> > >>
> > >> Join the 3d web revolution : http://tribalnet.se/
> > >>
> > >>
> > >>
> > >>
> > >>
> > >> > Date: Thu, 4 Dec 2008 11:52:29 +0000
> > >> > From: jjustincc at googlemail.com
> > >> > To: opensim-dev at lists.berlios.de
> > >> > Subject: Re: [Opensim-dev] SL RAW imported flipped
> > >> >
> > >> > Stefan Andersson wrote:
> > >> > > Yes, I would imagine we would have a problem if we have saved
> > >> > > opensim-raws differently from sl-raws.
> > >> > >
> > >> > > If that is a problem I think we should introduce a 'sl'
> > terrain type,
> > >> > > that is a 'raw' but that imports and exports 'correctly'.
> > >> >
> > >> > Perhaps we could apply the patch and instead provide a script to
> > >> convert the old 'flipped' terrain maps to the
> > >> > 'unflipped' SL compatible format?
> > >> >
> > >> > >
> > >> > > Best regards,
> > >> > > Stefan Andersson
> > >> > > Tribal Media AB
> > >> > >
> > >> > > Join the 3d web revolution : http://tribalnet.se/
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >>
> >
> ------------------------------------------------------------------------
> > >> > >
> > >> > > Date: Wed, 3 Dec 2008 13:17:54 +0100
> > >> > > From: lcc1967 at gmail.com
> > >> > > To: opensim-dev at lists.berlios.de
> > >> > > Subject: Re: [Opensim-dev] SL RAW imported flipped
> > >> > >
> > >> > > if my memory served me well, we got a discution about
> > correcting or
> > >> not
> > >> > > the issue.
> > >> > > I tought it was something related to the already
> downloaded map.
> > >> > >
> > >> > > SM
> > >> > >
> > >> > >
> > >> > > On Wed, Dec 3, 2008 at 1:15 PM, Stefan Andersson
> > >>
> > >> > > > wrote:
> > >> > >
> > >> > > I can confirm that
> > >> > >
> > >> > > http://opensimulator.org/mantis/view.php?id=2315
> > >> > >
> > >> > > is still very much in effect - an exported SL terrain imports
> > >> > > flipped on the Y axis.
> > >> > >
> > >> > > There's a patch on this issue, and the issue is assigned to
> > Adam,
> > >> > > but last note is from 10/10 so I'd imagine this has rotted.
> > >> > >
> > >> > > Best regards,
> > >> > > Stefan Andersson
> > >> > > Tribal Media AB
> > >> > >
> > >> > >
> > >> > > _______________________________________________
> > >> > > Opensim-dev mailing list
> > >> > > Opensim-dev at lists.berlios.de
> > >> > > https://lists.berlios.de/mailman/listinfo/opensim-dev
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >>
> >
> ------------------------------------------------------------------------
> > >> > >
> > >> > > _______________________________________________
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> > >> > > Opensim-dev at lists.berlios.de
> > >> > > https://lists.berlios.de/mailman/listinfo/opensim-dev
> > >> >
> > >> >
> > >> > --
> > >> > justincc
> > >> > Justin Clark-Casey
> > >> > http://justincc.wordpress.com
> > >> > _______________________________________________
> > >> > Opensim-dev mailing list
> > >> > Opensim-dev at lists.berlios.de
> > >> > https://lists.berlios.de/mailman/listinfo/opensim-dev
> > >>
> > >>
> > >>
> >
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> --
> justincc
> Justin Clark-Casey
> http://justincc.wordpress.com
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justincc
Justin Clark-Casey
http://justincc.wordpress.com
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