[Opensim-dev] SL RAW imported flipped

Melanie melanie at t-data.com
Fri Dec 5 16:32:38 UTC 2008


Client upload is so new that I don't think it will break any work 
patterns to make it default to SL format, which is what people 
expect when uploading via client. Of course, download would have to 
work that way as well.

Melanie

Michael Wright wrote:
> I was going to comment about this... that its not enough to just add a new "load-sl-terrain" console command, as that wouldn't solve uploading from the client.
> 
> One possible solution is to have a ini file setting to set how loaded terrains are treated. Either as SL type or the old flipped ones. 
> 
> Melanie <melanie at t-data.com> wrote: In that case, the default load should be SL map, because they can 
> now be loaded from the client and when doing that, people receive a 
> flip image of what they wanted, with no way to change it.
> 
> Melanie
> 
> Justin Clark-Casey wrote:
>> Stefan Andersson wrote:
>>> I was thinking about supplying a 'terrain flip y' command.
>> 
>> :)  +1, sounds like a good solution - I imagine that shouldn't be too hard to do either (though I haven't personally 
>> dipped that far into the terrain code).
>> 
>>> 
>>> Best regards,
>>> Stefan Andersson
>>> Tribal Media AB
>>>  
>>> Join the 3d web revolution : http://tribalnet.se/
>>>  
>>> 
>>> 
>>> 
>>> 
>>>  > Date: Thu, 4 Dec 2008 11:52:29 +0000
>>>  > From: jjustincc at googlemail.com
>>>  > To: opensim-dev at lists.berlios.de
>>>  > Subject: Re: [Opensim-dev] SL RAW imported flipped
>>>  >
>>>  > Stefan Andersson wrote:
>>>  > > Yes, I would imagine we would have a problem if we have saved
>>>  > > opensim-raws differently from sl-raws.
>>>  > >
>>>  > > If that is a problem I think we should introduce a 'sl' terrain type,
>>>  > > that is a 'raw' but that imports and exports 'correctly'.
>>>  >
>>>  > Perhaps we could apply the patch and instead provide a script to 
>>> convert the old 'flipped' terrain maps to the
>>>  > 'unflipped' SL compatible format?
>>>  >
>>>  > >
>>>  > > Best regards,
>>>  > > Stefan Andersson
>>>  > > Tribal Media AB
>>>  > >
>>>  > > Join the 3d web revolution : http://tribalnet.se/
>>>  > >
>>>  > >
>>>  > >
>>>  > >
>>>  > >
>>>  > >
>>>  > > 
>>> ------------------------------------------------------------------------
>>>  > >
>>>  > > Date: Wed, 3 Dec 2008 13:17:54 +0100
>>>  > > From: lcc1967 at gmail.com
>>>  > > To: opensim-dev at lists.berlios.de
>>>  > > Subject: Re: [Opensim-dev] SL RAW imported flipped
>>>  > >
>>>  > > if my memory served me well, we got a discution about correcting or 
>>> not
>>>  > > the issue.
>>>  > > I tought it was something related to the already downloaded map.
>>>  > >
>>>  > > SM
>>>  > >
>>>  > >
>>>  > > On Wed, Dec 3, 2008 at 1:15 PM, Stefan Andersson 
>>> 
>>>  > > > wrote:
>>>  > >
>>>  > > I can confirm that
>>>  > >
>>>  > > http://opensimulator.org/mantis/view.php?id=2315
>>>  > >
>>>  > > is still very much in effect - an exported SL terrain imports
>>>  > > flipped on the Y axis.
>>>  > >
>>>  > > There's a patch on this issue, and the issue is assigned to Adam,
>>>  > > but last note is from 10/10 so I'd imagine this has rotted.
>>>  > >
>>>  > > Best regards,
>>>  > > Stefan Andersson
>>>  > > Tribal Media AB
>>>  > >
>>>  > >
>>>  > > _______________________________________________
>>>  > > Opensim-dev mailing list
>>>  > > Opensim-dev at lists.berlios.de 
>>>  > > https://lists.berlios.de/mailman/listinfo/opensim-dev
>>>  > >
>>>  > >
>>>  > >
>>>  > > 
>>> ------------------------------------------------------------------------
>>>  > >
>>>  > > _______________________________________________
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>>>  > > Opensim-dev at lists.berlios.de
>>>  > > https://lists.berlios.de/mailman/listinfo/opensim-dev
>>>  >
>>>  >
>>>  > --
>>>  > justincc
>>>  > Justin Clark-Casey
>>>  > http://justincc.wordpress.com
>>>  > _______________________________________________
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>>>  > Opensim-dev at lists.berlios.de
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>>> 
>>> 
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>> 
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