[Opensim-dev] "Friendly teleports" between the standalone sims

Tleiades tleiades at hotmail.com
Thu Sep 27 05:54:12 UTC 2007


>> p.s. I do not open yet the can of worms with the inventory, etc. :)
>
>Yeh, I can imagine that wil be a lot of worms. ;)
>
>actually, I think just two, but they are incredibly fat: identity + 
>inventory :)
>
>but even with those two still unkilled, like I wrote to Stefan - still 
>there might be quite some value from being able to at least visit other sim

I don't think identiy and inventory should be solveable

Identity can be handled as a distributed trust scenario, much like the way 
PGP operates, meaning if I trust Peter and Peter trusts Alice, then it is 
very likely that I would trust Alice too. This could be arranged with 
digitally signed certificates, possibly X509, but we don't have to use an 
official one, but the advantages to using a public certificate is obvious.

So intially I will create a certificate on my own, and sign it my self. I 
then meet Peter, we become friends, and we sign each others certificats. 
This way my identity is defined by the people I know. A user server would 
then allow access, not based on a username password scenario, but on a "who 
has signed the certificate basis".

On to inventory (and asset storage)
I believe that we should - via the plugins - make it possible to store the 
inventories and assets in a distributed environment, where each user hosts a 
an asset server and an inventory server. This server should store a personal 
inventory and a copy of the assets referenced by the inventory items. This 
way the inventory can follow the user across grids, and nobody would have to 
host a huge asset store.

/Tleiades 




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