[Opensim-dev] clients, agents, avatars, ODE

dan miller danbmil99 at yahoo.com
Thu Sep 20 20:55:10 UTC 2007


FYI (the collective You) --

lbsa71 (Stefan, right?) and I made great progress digging into what's going
on with the physics calls.  Unfortunately, a big fat bug has cropped up in
the process, which will probably take me a few days to hunt down.  Not that
anyone's waiting with baited breath, but this does appear to be the point at
which physics (ODE at least) will start behaving well enough to consider
officially supporting at some point.  All of this work will benefit bullet
and any other plugin.

-danx0r


--- Sean Dague <sean at dague.net> wrote:

> On Thu, Sep 20, 2007 at 06:23:55AM +0200, Stefan Andersson wrote: 
> > Of course that sounds reasonable, I was just reflecting over the fact
> that
> > PhysicalScene.AddAvatar( pos ) creates a _new_ physActor everytime; but
> > PhysicalScene.RemoveAvatar( physActor ) just detaches it.
> 
> Well that sounds like an interface bug to me :)  Either those both need
> to act on references or both on copies.  Is there some other reason I
> don't know about that it is that way?  Or it is an artifact of history.
> 
> > On one hand, I don't think you have to 'know the inner works' but on
> > the other hand, you shouldn't be afraid to 'follow the code' and muck
> > about in the core;
> 
> Unfortunately, right now, you really need to swallow a lot of the core
> to understand much.  This isn't specific to physics.  Ways in which we
> can get the base code into more grey boxes where you don't really need
> to understand it all to make progress is a good thing. :)  MW was
> spending a lot of time on this prior to 0.4, which was really great.
> 
> 	-Sean
> 
> -- 
> __________________________________________________________________
> 
> Sean Dague                                       Mid-Hudson Valley
> sean at dague dot net                            Linux Users Group
> http://dague.net                                 http://mhvlug.org
> 
> There is no silver bullet.  Plus, werewolves make better neighbors
> than zombies, and they tend to keep the vampire population down.
> __________________________________________________________________
> 




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