[Opensim-dev] clients, agents, avatars, ODE
Sean Dague
sean at dague.net
Thu Sep 20 21:33:04 UTC 2007
On Thu, Sep 20, 2007 at 01:55:10PM -0700, dan miller wrote:
> FYI (the collective You) --
>
> lbsa71 (Stefan, right?) and I made great progress digging into what's going
> on with the physics calls. Unfortunately, a big fat bug has cropped up in
> the process, which will probably take me a few days to hunt down. Not that
> anyone's waiting with baited breath, but this does appear to be the point at
> which physics (ODE at least) will start behaving well enough to consider
> officially supporting at some point. All of this work will benefit bullet
> and any other plugin.
Great news that we are getting that close!
Can't wait to start turning on ODE in my environments. Nice work guys.
-Sean
--
__________________________________________________________________
Sean Dague Mid-Hudson Valley
sean at dague dot net Linux Users Group
http://dague.net http://mhvlug.org
There is no silver bullet. Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
__________________________________________________________________
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 189 bytes
Desc: Digital signature
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20070920/88973625/attachment-0001.pgp>
More information about the Opensim-dev
mailing list