[Opensim-dev] clients, agents, avatars, ODE

Sean Dague sean at dague.net
Thu Sep 20 21:33:04 UTC 2007


On Thu, Sep 20, 2007 at 01:55:10PM -0700, dan miller wrote:
> FYI (the collective You) --
> 
> lbsa71 (Stefan, right?) and I made great progress digging into what's going
> on with the physics calls.  Unfortunately, a big fat bug has cropped up in
> the process, which will probably take me a few days to hunt down.  Not that
> anyone's waiting with baited breath, but this does appear to be the point at
> which physics (ODE at least) will start behaving well enough to consider
> officially supporting at some point.  All of this work will benefit bullet
> and any other plugin.

Great news that we are getting that close!

Can't wait to start turning on ODE in my environments.  Nice work guys.

      -Sean

-- 
__________________________________________________________________

Sean Dague                                       Mid-Hudson Valley
sean at dague dot net                            Linux Users Group
http://dague.net                                 http://mhvlug.org

There is no silver bullet.  Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
__________________________________________________________________
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