[Opensim-dev] A couple more ODE changes to help stability..
Sean Dague
sean at dague.net
Mon Nov 5 21:26:58 UTC 2007
On Mon, Nov 05, 2007 at 01:07:16PM -0800, dan miller wrote:
> > > 1. Lets put the FPS, back at 250fps for now. I'll re-tweak the avatar
>
> > +1. I assume this will be done at the physics manager level so all
> > engines see it the same.
>
> No this has to be engine-specific. Each engine will have its own preferred
> internal stepsize. What Teravus really means is stepsize = 0.004 rather
> than 0.01
>
> > > I'll update my patch to include 1,2,3. .. however for 4.. we'll
> > have
> > > to make a routine which upscales the array and averages the four
> > > closest.
> >
> > Someone said they had a routine that nearly did that. Can't remember
> > who.
>
> I am not convinced this will help much, and it could impact performance.
> Maybe worth a try, but the terrain problems go deeper than just smoothing
> out the terrain by upsampling.
>
> I think we can fix the bouncing problems by tweaking avatar movement code
> and contact parameters. So far I haven't seen an issue with the avatar not
> at the correct height wrt the visual terrain.
Pan the camera down, as you can be floating ~ 1m above ground and not
see it in the default view. Steep terrain definitely causes some
funniness at the moment.
-Sean
--
__________________________________________________________________
Sean Dague Mid-Hudson Valley
sean at dague dot net Linux Users Group
http://dague.net http://mhvlug.org
There is no silver bullet. Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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