[Opensim-dev] Towards 0.5, what's left?

Gary Chernega chernega at us.ibm.com
Tue Dec 11 15:18:06 UTC 2007


        If the Texture Data is encapsulated within the XML file it would 
lead to very large XML files with repetitive data. Perhaps a dual strategy 
here? Command line option to include the TextureEntry and data within the 
XML, or write the geometry and texture all to a single directory. Loading 
would use the same scheme.

Brief outline:

Form 1-
        save-xml file <xml-file>
                This form saves everything in a single XML file. This is 
useful for data warehousing that requires single entry = single file.
Form 2-
        save-xml dir <dir-spec>
                This form saves as in example below:
                        save-xml dir /home/opensim/builds/myhouse

                /home/opensim/builds/myhouse  (directory containing):
                        myhouse.xml
                        texture001.jp2
                        texture002.jp2
                               ...
Form 3-
        save-xml backup
                This form saves everything into the profile specified 
backup filespec. Using a standardized form (likely Form 1)

Thoughts?

Gary J Chernega
Deskside Services
ext 845-433-3480
t/l 293-3480

Considering the current sad state of our computer programs, software 
development is clearly still a black art, and cannot yet be called an 
engineering discipline. (Bill Clinton)



Michael Wright <michaelwri22 at yahoo.co.uk> 
Sent by: opensim-dev-bounces at lists.berlios.de
12/11/2007 05:34 AM
Please respond to
opensim-dev at lists.berlios.de


To
opensim-dev at lists.berlios.de
cc

Subject
Re: [Opensim-dev] Towards 0.5, what's left?






Well Load/Save xml are working, its just that the format of the xml for 
LLUUID, LLVector3 and LLQuaternion have changed. So if you do a save-xml 
now and then try to load it, it should work. But trying to load a old xml 
file won't. So it depends if we need to make sure those old files work, if 
we spend time "fixing" it. 

Maybe we should take this chance to break other things too. Like Stephan 
said, we should get TextureEntry into a readable form. There are a few 
other changes we might want to make to. As we are coming up to version 0.5 
we could say 0.5 load/save-xml is not compatible with 0.4 files. 

Teravus Ovares <teravus at gmail.com> wrote:
Do you think we need to fix Save/loadXML before tying off the version 
number?


 
On 12/10/07, Sean Dague <sean at dague.net> wrote: 
We're getting towards the end of the year, and OpenSim has improved
dramatically since 0.4.  On the short list of new features is: 
* Physics (ODE is impressively stable at this point)
* Grid Mode (though there are still some asset issues)
* Animations
* IM, IRC Bridge
* Terraforming
* Throttling (though not a user facing feature)
(I'm sure I've missed some, please respond with other new features)

It seems like we should pick a couple of things that would be good to
"finish off" this month, then declare a 0.5 release around the first of 
the year.

My inclination is to say that bandaiding up current grid asset /
inventory to functioning state would be in that short list.  Others?

   -Sean

--
__________________________________________________________________ 

Sean Dague                                       Mid-Hudson Valley
sean at dague dot net                            Linux Users Group
http://dague.net                                 http://mhvlug.org

There is no silver bullet.  Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
__________________________________________________________________ 

-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.6 (GNU/Linux)

iD8DBQFHXUdYSamXem9TdyYRApbJAKCicwVHKL4ZzAENcqPpvx/EiGrgpACgmDf2
WSIoagVvY/vLzkm9BZh0Qzk=
=t2oT
-----END PGP SIGNATURE-----

_______________________________________________
Opensim-dev mailing list
Opensim-dev at lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


_______________________________________________
Opensim-dev mailing list
Opensim-dev at lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev

 Sent from Yahoo! - a smarter inbox.
_______________________________________________
Opensim-dev mailing list
Opensim-dev at lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20071211/4a04b727/attachment-0001.html>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: smime.p7s
Type: application/x-pkcs7-signature
Size: 7627 bytes
Desc: S/MIME Cryptographic Signature
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20071211/4a04b727/attachment-0001.bin>


More information about the Opensim-dev mailing list