[Opensim-dev] Towards 0.5, what's left?
Gary Chernega
chernega at us.ibm.com
Tue Dec 11 15:18:06 UTC 2007
If the Texture Data is encapsulated within the XML file it would
lead to very large XML files with repetitive data. Perhaps a dual strategy
here? Command line option to include the TextureEntry and data within the
XML, or write the geometry and texture all to a single directory. Loading
would use the same scheme.
Brief outline:
Form 1-
save-xml file <xml-file>
This form saves everything in a single XML file. This is
useful for data warehousing that requires single entry = single file.
Form 2-
save-xml dir <dir-spec>
This form saves as in example below:
save-xml dir /home/opensim/builds/myhouse
/home/opensim/builds/myhouse (directory containing):
myhouse.xml
texture001.jp2
texture002.jp2
...
Form 3-
save-xml backup
This form saves everything into the profile specified
backup filespec. Using a standardized form (likely Form 1)
Thoughts?
Gary J Chernega
Deskside Services
ext 845-433-3480
t/l 293-3480
Considering the current sad state of our computer programs, software
development is clearly still a black art, and cannot yet be called an
engineering discipline. (Bill Clinton)
Michael Wright <michaelwri22 at yahoo.co.uk>
Sent by: opensim-dev-bounces at lists.berlios.de
12/11/2007 05:34 AM
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Re: [Opensim-dev] Towards 0.5, what's left?
Well Load/Save xml are working, its just that the format of the xml for
LLUUID, LLVector3 and LLQuaternion have changed. So if you do a save-xml
now and then try to load it, it should work. But trying to load a old xml
file won't. So it depends if we need to make sure those old files work, if
we spend time "fixing" it.
Maybe we should take this chance to break other things too. Like Stephan
said, we should get TextureEntry into a readable form. There are a few
other changes we might want to make to. As we are coming up to version 0.5
we could say 0.5 load/save-xml is not compatible with 0.4 files.
Teravus Ovares <teravus at gmail.com> wrote:
Do you think we need to fix Save/loadXML before tying off the version
number?
On 12/10/07, Sean Dague <sean at dague.net> wrote:
We're getting towards the end of the year, and OpenSim has improved
dramatically since 0.4. On the short list of new features is:
* Physics (ODE is impressively stable at this point)
* Grid Mode (though there are still some asset issues)
* Animations
* IM, IRC Bridge
* Terraforming
* Throttling (though not a user facing feature)
(I'm sure I've missed some, please respond with other new features)
It seems like we should pick a couple of things that would be good to
"finish off" this month, then declare a 0.5 release around the first of
the year.
My inclination is to say that bandaiding up current grid asset /
inventory to functioning state would be in that short list. Others?
-Sean
--
__________________________________________________________________
Sean Dague Mid-Hudson Valley
sean at dague dot net Linux Users Group
http://dague.net http://mhvlug.org
There is no silver bullet. Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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