[Opensim-dev] Towards 0.5, what's left?

Justin Clark-Casey jjustincc at googlemail.com
Tue Dec 11 18:18:51 UTC 2007


Later on, saving into a directory would allow prim inventory assets to 
be saved without redundancy.  I would also note that if prim inventory 
is saved into the single file representation, that single file could end 
up being very large if that prim's inventory contains other prims.

Gary Chernega wrote:
>
>         If the Texture Data is encapsulated within the XML file it 
> would lead to very large XML files with repetitive data. Perhaps a 
> dual strategy here? Command line option to include the TextureEntry 
> and data within the XML, or write the geometry and texture all to a 
> single directory. Loading would use the same scheme.
>
> Brief outline:
>
> Form 1-
>         save-xml file <xml-file>
>                 This form saves everything in a single XML file. This 
> is useful for data warehousing that requires single entry = single file.
> Form 2-
>         save-xml dir <dir-spec>
>                 This form saves as in example below:
>                         save-xml dir /home/opensim/builds/myhouse
>
>                 /home/opensim/builds/myhouse  (directory containing):
>                         myhouse.xml
>                         texture001.jp2
>                         texture002.jp2
>                                ...
> Form 3-
>         save-xml backup
>                 This form saves everything into the profile specified 
> backup filespec. Using a standardized form (likely Form 1)
>
> Thoughts?
>
> Gary J Chernega
> Deskside Services
> ext 845-433-3480
> t/l 293-3480
>
> Considering the current sad state of our computer programs, software 
> development is clearly still a black art, and cannot yet be called an 
> engineering discipline. (Bill Clinton)
>
>
> *Michael Wright <michaelwri22 at yahoo.co.uk>*
> Sent by: opensim-dev-bounces at lists.berlios.de
>
> 12/11/2007 05:34 AM
> Please respond to
> opensim-dev at lists.berlios.de
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> To
> 	opensim-dev at lists.berlios.de
> cc
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> Subject
> 	Re: [Opensim-dev] Towards 0.5, what's left?
>
>
>
> 	
>
>
>
>
>
> Well Load/Save xml are working, its just that the format of the xml 
> for LLUUID, LLVector3 and LLQuaternion have changed. So if you do a 
> save-xml now and then try to load it, it should work. But trying to 
> load a old xml file won't. So it depends if we need to make sure those 
> old files work, if we spend time "fixing" it.
>
> Maybe we should take this chance to break other things too. Like 
> Stephan said, we should get TextureEntry into a readable form. There 
> are a few other changes we might want to make to. As we are coming up 
> to version 0.5 we could say 0.5 load/save-xml is not compatible with 
> 0.4 files.
> */
> Teravus Ovares <teravus at gmail.com>/* wrote:
> Do you think we need to fix Save/loadXML before tying off the version 
> number?
>
>
>
> On 12/10/07, *Sean Dague* <_sean at dague.net_ <mailto:sean at dague.net>> 
> wrote:
> We're getting towards the end of the year, and OpenSim has improved
> dramatically since 0.4.  On the short list of new features is:
> * Physics (ODE is impressively stable at this point)
> * Grid Mode (though there are still some asset issues)
> * Animations
> * IM, IRC Bridge
> * Terraforming
> * Throttling (though not a user facing feature)
> (I'm sure I've missed some, please respond with other new features)
>
> It seems like we should pick a couple of things that would be good to
> "finish off" this month, then declare a 0.5 release around the first of
> the year.
>
> My inclination is to say that bandaiding up current grid asset /
> inventory to functioning state would be in that short list.  Others?
>
>   -Sean
>
> --
> __________________________________________________________________
>
> Sean Dague                                       Mid-Hudson Valley
> sean at dague dot net                            Linux Users Group_
> __http://dague.net_ <http://dague.net/>                               
>   _http://mhvlug.org_ <http://mhvlug.org/>
>
> There is no silver bullet.  Plus, werewolves make better neighbors
> than zombies, and they tend to keep the vampire population down.
> __________________________________________________________________
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