[Opensim-dev] Towards 0.5, what's left?

Teravus Ovares teravus at gmail.com
Mon Dec 10 19:29:55 UTC 2007


Do you think we need to fix Save/loadXML before tying off the version
number?



On 12/10/07, Sean Dague <sean at dague.net> wrote:
>
> We're getting towards the end of the year, and OpenSim has improved
> dramatically since 0.4.  On the short list of new features is:
> * Physics (ODE is impressively stable at this point)
> * Grid Mode (though there are still some asset issues)
> * Animations
> * IM, IRC Bridge
> * Terraforming
> * Throttling (though not a user facing feature)
> (I'm sure I've missed some, please respond with other new features)
>
> It seems like we should pick a couple of things that would be good to
> "finish off" this month, then declare a 0.5 release around the first of
> the year.
>
> My inclination is to say that bandaiding up current grid asset /
> inventory to functioning state would be in that short list.  Others?
>
>    -Sean
>
> --
> __________________________________________________________________
>
> Sean Dague                                       Mid-Hudson Valley
> sean at dague dot net                            Linux Users Group
> http://dague.net                                 http://mhvlug.org
>
> There is no silver bullet.  Plus, werewolves make better neighbors
> than zombies, and they tend to keep the vampire population down.
> __________________________________________________________________
>
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