[Opensim-dev] Towards 0.5, what's left?
Sean Dague
sean at dague.net
Mon Dec 10 14:04:08 UTC 2007
We're getting towards the end of the year, and OpenSim has improved
dramatically since 0.4. On the short list of new features is:
* Physics (ODE is impressively stable at this point)
* Grid Mode (though there are still some asset issues)
* Animations
* IM, IRC Bridge
* Terraforming
* Throttling (though not a user facing feature)
(I'm sure I've missed some, please respond with other new features)
It seems like we should pick a couple of things that would be good to
"finish off" this month, then declare a 0.5 release around the first of
the year.
My inclination is to say that bandaiding up current grid asset /
inventory to functioning state would be in that short list. Others?
-Sean
--
__________________________________________________________________
Sean Dague Mid-Hudson Valley
sean at dague dot net Linux Users Group
http://dague.net http://mhvlug.org
There is no silver bullet. Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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