[Opensim-dev] Towards 0.5, what's left?

Sean Dague sean at dague.net
Mon Dec 10 14:04:08 UTC 2007


We're getting towards the end of the year, and OpenSim has improved
dramatically since 0.4.  On the short list of new features is:
 * Physics (ODE is impressively stable at this point)
 * Grid Mode (though there are still some asset issues)
 * Animations
 * IM, IRC Bridge
 * Terraforming
 * Throttling (though not a user facing feature)
(I'm sure I've missed some, please respond with other new features)

It seems like we should pick a couple of things that would be good to
"finish off" this month, then declare a 0.5 release around the first of
the year.

My inclination is to say that bandaiding up current grid asset /
inventory to functioning state would be in that short list.  Others?

    -Sean

-- 
__________________________________________________________________

Sean Dague                                       Mid-Hudson Valley
sean at dague dot net                            Linux Users Group
http://dague.net                                 http://mhvlug.org

There is no silver bullet.  Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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