[Opensim-users] use of C# in scripts

Mister Blue misterblue at misterblue.com
Wed Feb 27 17:11:26 UTC 2019


OpenSimulator could really use new/different script engines. What is
missing is a developer who wants to dive-in and make the code happen.

Since there are and have been multiple script engines, the rudiments of a
plugable environment does exist as a start toward a cleanup and addition of
new languages. That's the easy part, actually. There are some tough
problems. Security and resource management (CPU time, memory, disk, ...)
come to mind.

Ping your coding friends. Maybe we can find someone who would clean up the
existing script engine framework and add a new language.

On Wed, Feb 27, 2019 at 5:15 AM Robert A. Knop Jr. <rknop at pobox.com> wrote:

> On 2019-02-27 09:33, Asaff Belfer wrote:
> > I get your feelings and I think the same that LSL can be better. I've
> been
> > in SL only a few years but I can imagine what goes on behind the scene. I
> > believe it's a struggle to keep such a company afloat as there is a huge
> > infrastructure to support and a complex system that requires end user
> > support as many low tech users are using it and tech support is an
> > expensive resource. Add research and development to it and you'll get a
> > monster that you need to feed.
>
> Historically, LSL was originally developed over one week by (for the
> most part) one guy... and that was the second iteration.  The first
> iteration was hacked out in one night.
>
>   http://ondrejka.net/metaverse%20memory/2008/01/22/lsl1.html
>
> Anything fundamental to the design of the language that seems odd
> probably comes from the fact that what we have today is still the direct
> descendant of something hacked out pretty quickly to replace an
> extremely quick proof-of-concept hack.  Of course, LL has done a lot of
> work on it since, but the fundamental nature of the language stays the
> same.  The work I was most familiar with is when the backend went to
> Mono (back in 2008 or thereabouts), which helped a lot.  At the time,
> there was some internal talk (on the part of Babbage and some of the
> ohters who were actually doing it) that this would make possible C# as a
> scripting language for SL in the future, but of course none of that ever
> happened.
>
> --
> --Rob Knop
>   E-mail:    rknop at pobox.com
>   Home Page: http://www.sonic.net/~rknop/
>   Blog:      http://www.galacticinteractions.org/
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