[Opensim-users] use of C# in scripts

Robert A. Knop Jr. rknop at pobox.com
Wed Feb 27 13:14:53 UTC 2019


On 2019-02-27 09:33, Asaff Belfer wrote:
> I get your feelings and I think the same that LSL can be better. I've been
> in SL only a few years but I can imagine what goes on behind the scene. I
> believe it's a struggle to keep such a company afloat as there is a huge
> infrastructure to support and a complex system that requires end user
> support as many low tech users are using it and tech support is an
> expensive resource. Add research and development to it and you'll get a
> monster that you need to feed.

Historically, LSL was originally developed over one week by (for the
most part) one guy... and that was the second iteration.  The first
iteration was hacked out in one night.

  http://ondrejka.net/metaverse%20memory/2008/01/22/lsl1.html

Anything fundamental to the design of the language that seems odd
probably comes from the fact that what we have today is still the direct
descendant of something hacked out pretty quickly to replace an
extremely quick proof-of-concept hack.  Of course, LL has done a lot of
work on it since, but the fundamental nature of the language stays the
same.  The work I was most familiar with is when the backend went to
Mono (back in 2008 or thereabouts), which helped a lot.  At the time,
there was some internal talk (on the part of Babbage and some of the
ohters who were actually doing it) that this would make possible C# as a
scripting language for SL in the future, but of course none of that ever
happened.

-- 
--Rob Knop
  E-mail:    rknop at pobox.com
  Home Page: http://www.sonic.net/~rknop/
  Blog:      http://www.galacticinteractions.org/


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