[Opensim-users] Thank you Mr Ubit.

Teravus Ovares teravus at gmail.com
Thu Feb 7 21:56:15 UTC 2019


A side note, at least when I was working on OpenSimulator there /was/ a
file named excuses.   It was used as a script to pick random things for bot
avatar to say.    I suspect it may still be in the distribution.

On Sun, Feb 3, 2019 at 6:03 AM Luisillo Contepomi <
luisillocontepomi at gmail.com> wrote:

> Yes Ethan,
> But all we, users of opensim are advanced users.  Is not a easy
> technology and for this i am thank to the developers all this years.
>
> This is not a big problem or bug because is easy verify the file If
> all textures are "c228d1cf-4b5d-4ba8-84f4-899a0796aa97" file must go
> to trash because is unusuable.
>
> You order the command when you see your avatar perfectly load. and
> then you see perfect the npc by much time (weeks ) meanwhile you do
> not clean your viewer cache. No alerts or errors when is doing the
> xml. Is a perfect and unusable xml file for the future use.
> But I understand is not a bug. It is as it is and I accept it. It is a
> finished matter.
> I remember when all prims must be ghost or you can not enter in a
> house!, in a few years it will be solved and while it can be verified
> manually or by script.
> Please forget the matter, it's not worth being angry at something so
> insignificant and easily resolved
> --
> Luisillo Contepomi
>
> El dom., 3 feb. 2019 a las 14:39, Ethan Gardener
> (<eekee57 at fastmail.fm>) escribió:
> >
> > > "The avatar that is copied must be in region and fully baked.
> >
> > *sigh* I wasn't privy to the communication which caused the upset here,
> but that one line is worthy of comment.  One consistent, long-standing
> 'feature' of these SL-related virtual worlds is that you cannot be sure of
> how you appear to others; you cannot be sure your avatar is fully baked.
> If code is generating something incorrectly based on something the user
> cannot easily or reasonably verify, isn't that a bug?  I understand it may
> be impractical to fix the bug, and I understand some users may be all too
> pushy, (it's because they're frustrated,) but the course of wisdom is very
> much *not* for the devs to respond in a way that makes them seem right all
> along.  A small apology for the difficulty would be appropriate, perhaps
> along with an honest excuse that the bug is hard to fix.  (Often true!)  It
> would also be sensible to place a warning into documentation for the code,
> although that is harder with all the independently-produced tutorials.
> Perhaps, if it's a console comm
> >  and, it could respond with a brief warning to clear your cache to check
> the results.
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