[Opensim-users] Problems with teleporting in grid mode from simulator, instance to another instance? (Ferd)

tringate at gmail.com tringate at gmail.com
Tue May 23 16:29:17 UTC 2017


Fred,

I read your response with great interest.  I also have TP problems on a 
frequent basis, and I switched away from Frontier and the actionteck modem 
and went back to Brighthouse/Spectrum which uses a true pass-through modem 
and I use my WRT1200AC V2 modem running standard Linksys firmware.

Things run much better, but I still have TP problems myself.  Visitors have 
no issues at all.

My regions run on four Fedora linux servers here on my local network.

I have felt the issue was how things are configured as the TP issue is 
random like this original post talks about.

Here is how my region INI files are all set up is this correct?

InternalAddress = 0.0.0.0
InternalPort = 9182
AllowAlternatePorts = False
MaxPrims = 100000
ExternalHostName = tsim.us.to
RegionType = "Archipelago - Tropical"

I use a dynamic name service for my domain of tsim.us.to

I have not tried your debug suggestion yet, as I have no idea what I should 
be looking for.

I see different results when I TP  sometimes I arrive with no troubles, 
sometimes my viewer simply closes, and I have to relog, and sometimes I wait 
for a long time and then end up not TP's.  Many times if I first go to LBSA 
and then back to one of my regions everything usually works, but not always.

I am convinced it has something to do with loopback, but the WRT1200AC 
supports that function.

Tom




-----Original Message----- 
From: Fred Beckhusen
Sent: Tuesday, May 23, 2017 10:56 AM
To: opensim-users at opensimulator.org
Subject: [Opensim-users] Problems with teleporting in grid mode from 
simulator, instance to another instance? (Ferd)

>     1. Re: Problems with teleporting in grid mode from simulator
>        instance to another instance? (Chris)
>
  It appears to me that your LAN dest region did not handshake properly,
somewhere at the Agent creation process, and the CAPS seed process found
the destination socket was not available.


I wonder how reliable it is in general.  Have you been able to bulk
upload a couple dozen textures reliably, or does it crash out partway
through?  That's a sure sign that loopback is failing.   You xxx'd your
IP addresses, so I believe you are using a Public WAN IP and therefor a
router is involved and loopback is necessary. There are many reasons
loopback can go wrong or be flaky.   Perhaps posting your router
brand/model number to us for future reference will help us, and maybe we
can spot something for you.   If this turns out to be the router, please
help us update the page on the Opensimulator.org web site that we use to
track which routers work and which do not. It is at
http://opensimulator.org/wiki/NAT_Loopback_Routers

Troubleshooting:   Check that all IP addresses in your INI files start
with http:// and make sure none of the regions  have http:// in them.

Go to the destination region and type into the console "debug http all
5". This will print out more details of the handshake that you now
cannot see.   You can go to level 6, but that's really verbose.    The
command  "debug http all 0" will turn it off again.

A good way to find out if it is loopback is to set your Public IP in the
Opensim.INI to be the LAN IP of the server.   You will also need to set
your grid parameters to point to it in the viewer to be able to log in.
When all Private LAN IP's are used, your router will not be involved in
anything at the TCP/IP level and all traffic will be
machine-to-machine.  This applies to any IP's in the range of
172.16.*.*, 192.168.*.* or 10.*.*.*.   The Ethernet switch is still
involved, though it is unlikely to be the problem as it works with a
totally different protocol that carries the TCP/IP inside it.

I have collected about a thousand Opensim stats on this. Current count
is 784 home routers failed loopback on first try, and only 125 passed.
Reasons vary:  mostly loopback is just missing, but I have remoted in to
some machines and seen some very troubling things.   I have continually
been surprised by the flakiness of some,  and also surprised by how well
a cheap one from Comcast worked.

Some examples:  TCP appears to loop back, but not UDP.   A major brand,
Actiontech,  widely used by FIOS,  cannot loop back reliably from LAN
IP:port to a different LAN IP:port (which sounds like your situation),
but will loop back to the same machine very reliably. There are European
ISPS that charge extra fees for loopback, (and require you to pay them
to set up port forwarding, too).  Some ISP's loopback at the Central
Office and lose a lot of packets in the process. There are routers with
only a  1K UDP loopback buffer appear to work but are flaky on teleports
and bulk uploads.

Some routers block the Public IP:PrivatePort ( typically 8003)
configuration by looping back outside on the WAN side of the firewall,
thus hitting the router firewall that should be blocking port 8003. As a
result, Groups, XBakes and Profiles will not work. This took me many
months to find as I am stupid about some things and believe the
documentation.  You cannot fix it by moving the Private port (8003) to a
different port, either.   I've seen several people "solve it" by opening
Port 8003 to the public, which is a Bad Idea.  Use LAN IP: Private Port
everywhere you see PublicPort: Private IP  in Groups, Xbakes and
Profile. Or use http://localhost:Private Port for standalones.


Fred Beckhusen/Ferd Frederix
Outworldz, LLC
  www.outworldz.com

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